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Showing results for tags 'fantasy'.
Found 15 results
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Version 1.0.0
This package contains an animated troll model. We included 2 LODs: Troll_H: 3672 triangles / 3061 vertices Troll_L: 1154 triangles / 732 vertices There is one body texture (2048x2048 pixels) and one weapon texture (1024*1024), plus spec and normal maps. Model contains fantastic LOD version with only 1154 triangles. There are FBX files with all animations and FBX files with separated animations.$29.99
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Version 1.0.0
Fantasy Knight 2. animated character by 3DBud. Animated model with 9527 triangles and 25 animations. Textures in TGA format. Additional Spec and normal maps included. Texture list: Body 2048*2048 Bottom 2048*2048 hair 1024*1024 eye left 128*128 eye right 128*128 face 512*512 sword 1024*512$9.99
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Version 1.0.0
Farmer NPC Character by Sebastian Barz. This pack contains a medieval farmer. There different tools available like a hammer or a broom. Animated model with 32 animations!, 8916 triangles (LOD: 2676), textures in TGA, ready to use in your 3D work. Ideal NPC characters to fill in your scenes. Separate animation files! 2048x2048 textures (body, head and accessories).$19.99
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Version 1.0.0
Pighead Monster Character by Zang Lu. There is a low and a high resolution version included: Pighead_H: 3,708 triangles / 3,467 vertices Pighead_L: 1,112 triangles / 856 vertices. There is one body texture (2048x2048 pixels) and one weapon texture (512*512), plus spec and normal maps.$29.99
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Version 1.0.0
This package contains an animated Fantasy Sorceress model (8500 triangles). Fantasy Sorceress Character by 3DBud There is one body texture (2048x2048 pixels), one weapon (1024*512) and one hair texture (1024*1024) with an alpha channel for transparency. Spec and normal maps included. 8 animations. Three dress color variations, blue red and green. Three hair color variations (blue, black and red).$19.99
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Hey there! I dug this up today and found that it looks pretty good in more modern engines (presentation is in gameguru...probably looks just as good or better in Leadwerks rendering system) This origins from a discontinued asian-fantasy pack and has already been released for FPSC. However, FPSC rendered it very ugly and the collision was wonky to non-servicable. Now, it looks much better and works like a charm. This Pack Includes: /Dojo with simplified outdoor appearance /Dojo without roofing and any outdoor parts / Dojowall / Decorative Dojowall The Screenshots: The Download: /Mediafire Mirror
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Autumn (Working Title) Hello community! This is not yet a full videogame project thread, its more a test run. I have a script for a 3d horror adventure that should be pretty easy to pull off for an indie and be fun to play/thus sell. However, I still don't know what engine I end up using altough Leadwerks is pretty convincing. This is more a test map where I can see how much time and effort it will take to make this game. In the game you will be a young witch hunted by the inquisition and simoultaneously trying to fend off a demon invasion. This sounds like it has a huge scope but its indeed just a 3D adventure à la penumbra on paper. This test map will be an everchanging level that shows a wine-cellar connected to some dungeons and a cave. I will continously improve quality until it reaches a level I'm happy with. Features this test map should have: Tesselated, atmospheric look High res graphics strong, desolate medieval atmosphere a few critters (in this case bats) some places overgrown with foliage doors that can be opened a chest that can be opened a creature running through a hallway-crossing as a jump-scare believable and dense ambientsounds fire effects interactive objects (picking up, throwing) This is what I attempt to do with my first attempt. The quality of the results and the time I need to reach them will then show wether there will be a game at all. What follows are some early screenshots of the above concepts. Its not much yet. Nest steps are: replace floor texture (had to test the displacment on that one) figure out how to make believable fire fill room and move on to hallways