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Showing results for tags 'fire'.
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Hello everyone, for this first entry, let's talk about how I made fire particles in Twisted Minds. I wanted to create a fire particle made with a sprite sheet to decreased the number of particles I needed. Episode 3 will have a lot of fire involved. I didn't want to use the example from the manual, which needs too many particles. As a comparison, I decreased the number of particles I needed from 10 to only 5. I know, not a big deal, but it's still optimization, and the fire looks more real, even though we are far from reality. After days of searching on the internet how to make sprite s
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Hey team! So I've been using Leadwerks for a while now, and coming along nicely. But for the life of me, cannot figure out how to get a good "authentic" looking emitter effect. Particularly with a fast jet of steam, or sparks. Anyone good with emitters? Have any good settings that work well? Much appreciated!
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Hey guys, Been playing around with leadwerks lately testing random levels, trying to learn the software. However one thing I came across is the fact that for some reason I cannot fire my weapon (unless I am holding the ctrl key) when I am moving my character around with the WASD keys. I made sure it was reloaded too. I tried looking at the FPS controller script, however I do not know where I can find the specific code that seems to call for the ctrl key being depressed in order to fire my gun while moving. I want to be able to strafe around and fire my weapon at the same time without i
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Hello all, I started the developpement of my game and I thinking about my torches. I've a particles emitter for my fire and a point light on it... great but a bit dead for a fire light. Can someone tell me how to do realistic living fire lightning effect ? Should I code a script to randomly change the brightness of the light ? or is there a more performance-friend solution ? Thanks a lot Lionel