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Hello again everyone, I am having an issue with the editor whereby it works absolutely fine in the textured render mode but as soon as I try and run the game or if I render a window in textured+lighting I get the error: Framebuffer incomplete: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT Now I have been looking at the forums for a while now and it seems that this has happened before but the solutions proposed (deleting objects + computer restart) do not seem to be working... This wasn't a problem before until I added lots of lights to my game... I am making an inside level so exclusively using Point Lights and Spot Lights rather than a Directional Light (which I was saving for later to act as the Sun (The game is in Space at the moment). I started with floor lights from the Sci-Fi constructors kit and added spot lights to them and this seemed to work fine but I wasn't keen on the type of light so I swapped to Point Lights. This is when I started having issues, when I replaced all of my spot lights with point lights I started getting the crash and the above mentioned error. (I did this manually) Does this mean that the engine doesn't support lots of Point Lights (as the Spot Lights worked fine)? Have I messed up somewhere? In Debug mode it highlights the render world function (I haven't touched any scripts yet) PS: It's worth noting that I made one light and then saved it as a prefab and then Ctrl+Dragged it so that I had the same light all over the place... We are talking 50+ lights and counting... Should I make directional lights inside the rooms and put a 'fake' light model in to reduce the amount of lights? PPSS: My PC specs are in my signature. THANKS!
Whenever I run my project it crashes with the error "Framebuffer Incomplete" in the output. Another problem is when i am running it in debug mode, when the memory usage gets to about 300 mb it crashes and says "OpenGL error GL_OUT_OF_MEMORY" Display adapters- Intel HD Graphics 4000 NVIDIA GeForce GTX 660M Operating System- Windows 8.1