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Found 25 results

  1. Done this in almost 4-5 hours (yes, too slow). The most important reason I paint is that sometimes I just want to finish a job to make myself satisfy. to tell that I can make a complete job (fake self confidence but still helpful). and also when I'm full of something, the things I think about during the painting are really joy/helpful. I'm inspired by the brain and it's abilities. which makes me think that the brain may be everything. and off course there is a link between this post and the brain. (I don't want you to think I wanted to tell something philosophical(brain related) by erasing the
  2. Well. here am I.. again. Almost everything is going well. Characters are our current tasks. and one side a "little big" level is in modeling process, one side some destructible buildings are modeling. one other side motions are going good and clear. (but not good as you may except!)and like always the biggest thing that really hurts, is the one of the smallest problems! any way..here is what I've left behind: Hesam Bani Eghbal is with us as our art director. well actually he works much more than an art director and I really like his style when he point me my mistakes! I found a useful tut
  3. Well. here am I.. again. Almost everything is going well. Characters are our current tasks. and one side a "little big" level is in modeling process, one side some destructible buildings are modeling. one other side motions are going good and clear. (but not good as you may except!) and like always the biggest thing that really hurts, is the one of the smallest problems! any way.. here is what I've left behind: Hesam Bani Eghbal is with us as our art director. well actually he works much more than an art director and I really like his style when he point me my mistakes! I found a us
  4. finally it's up! FSR Game Development Blog Source
  5. well.. recently most of things became unwelcome to our project. some were our personal problems and some were not.. anyway according to our limited time, we had to work two times harder! and we are! the only thing makes us energetic, is to make more and more features work. unfortunately we lost our animator too and after two weeks looking for an animator, finally I have to do animate characters by myself. in these 2-3 days I could make a new rig template for characters and results seems good on Jasem (you know him!). I'm currently working on some urban people, and I have to rig and animat
  6. finally it's up! FSR Game Development Blog
  7. well.. recently most of things became unwelcome to our project. some were our personal problems and some were not.. anyway according to our limited time, we had to work two times harder! and we are! the only thing makes us energetic, is to make more and more features work. unfortunately we lost our animator too and after two weeks looking for an animator, finally I have to do animate characters by myself. in these 2-3 days I could make a new rig template for characters and results seems good on Jasem (you know him!). I'm currently working on some urban people, and I have to rig and animate t
  8. omid3098

    G3

    here are some of our latest models: Jasem G3Bell Ship Source
  9. omid3098

    G3

    here are some of our latest models: Jasem G3 Bell Ship
  10. Let not the pious judge the meek; Each for his own deeds will speak. Whether I’m good or bad, you judge yourself; You reap what you sow, find what you seek. Everyone is seeking love, sober or drunk; Everywhere a house of love, yet so unique. I submit my head on the tavern’s bricks, If you don’t understand, just take a peek. Let me keep my hope of eternal grace, Behind the veil, who is good, who the freak? Not only I fell out of virtuous path, My father too, treaded that path oblique. Hafiz, on your deathbed, bring the cup to your cheek. You go from the tavern straight to the heave
  11. Let not the pious judge the meek; Each for his own deeds will speak. Whether I’m good or bad, you judge yourself; You reap what you sow, find what you seek. Everyone is seeking love, sober or drunk; Everywhere a house of love, yet so unique. I submit my head on the tavern’s bricks, If you don’t understand, just take a peek. Let me keep my hope of eternal grace, Behind the veil, who is good, who the freak? Not only I fell out of virtuous path, My father too, treaded that path oblique. Hafiz, on your deathbed, bring the cup to your cheek. You go from the tavern straight to the heaven’s peak.
  12. This is a highpoly model made in ZBrush. First time I used "Projection Master" for texturing. Zbrush - Photoshop 4 days - almost 15 hours Source
  13. This is a highpoly model made in ZBrush. First time I used "Projection Master" for texturing. Zbrush - Photoshop 4 days - almost 15 hours
  14. After "Satyar: Return to parseh" It’s almost two years we are looking for a game engine to produce our latest game. We tried many game engines such as torque, leadwerks, unity, UDK, neoaxis, ogre, and so on. This week after more than one year of using Leadwerks, we decided to build our game using Leadwerks 2.3 . Now it’s stable enough to make a complete project. We are aware of advantages and disadvantages and going to trust it. Source
  15. After "Satyar: Return to parseh" It’s almost two years we are looking for a game engine to produce our latest game. We tried many game engines such as torque, leadwerks, unity, UDK, neoaxis, ogre, and so on. This week after more than one year of using Leadwerks, we decided to build our game using Leadwerks 2.3 . Now it’s stable enough to make a complete project. We are aware of advantages and disadvantages and going to trust it.
  16. however it's hard to be happy, but lets forget everything for some hours and celebrate because of these two reasons: Happy Yalda and Merry Christmas every one! Source
  17. however it's hard to be happy, but lets forget everything for some hours and celebrate because of these two reasons: Happy Yalda and Merry Christmas every one!
  18. omid3098

    MP5

    Here is a MP5 modeled by Mustafa. c&c are welcome.. Source
  19. omid3098

    MP5

    Here is a MP5 modeled by Mustafa. c&c are welcome.. ;)
  20. After sorting my modeling pipeline, I found some resources for cloth to sculpt and still I have to read more about anatomy.. I'm teaching "Mustafa" for modeling and after about 2 months results seems good. really good! now he can model almost everything in lowest possible triangles count and create UVs for his models. I will post his last model "MP5" weapon later. here is also another good polite guy "Vahid" in our modelling team. he is a highpoly modeller and I wish I could make him more miserly to use polygons! State 1 of our project in modeling is almost finished. and today I receiv
  21. I have to: sort my modeling pipeline. work with specific rules and real life sources ignore my scrupulosity to getting better with modeling Source
  22. I have to: sort my modeling pipeline. work with specific rules and real life sources ignore my scrupulosity to getting better with modeling
  23. I'm falling in love with Alchemy. you can paint, sketch, draw and ...! for free! here is my first fully sketch result with: Ps. If you want to use it, please help Alchemy to improve in Here Source
  24. I'm falling in love with Alchemy. you can paint, sketch, draw and ...! for free! here is my first fully sketch result with: Ps. If you want to use it, please help Alchemy to improve in Here
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