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Found 9 results

  1. How to fix project after open. I got issue when open project, always disable
  2. when i try to open a new project this error appears i tried to uninstall and install 2 times stil same problem (i was having black screen problem before that when i uninstall and install this error come up) Help pls (i dont use cyrilic alphabet my computer is us english) (it says lots of error when i try to create a file but is still creates and when i try to open that file i cant see anything expect darkness)
  3. The problem is that I can't create a new game. I think that when I installed Leadwerks it didn't create a folder in the documents directory.
  4. Hello i am trying to create a spawner just a simple one and it seems to have a small error i dont understand. Any help would be greatly appreciated. here is my code Script.spawnObject = "" --entity "spawn object" Script.spawnTime= 1.0 --float "Spawn time" self.timer = 0 function Script:UpdateWorld() self.timer = self.timer + (Time:GetSpeed()/100) if(self.timer > self.spawnTime) then local newObject = self.spawnObject:Instance() newObject:SetPosition(self.entity:GetPosition {)} self.timer = 0 end end and the error i get says
  5. So, i've been pretty new to modelling. And i've found Sketchup the first way of making simple models and such. It is great so far, but i have an issue. When importing my model in to leadwerks, when i make a more complexed model, it causes to do this: And this is how it looks like when in leadwerks: You can clearly see lines overlapping. What is causing it? Did i do something wrong? Thanks!
  6. Whenever i try open any project(But "MyGame" open normally) leadwerks create error "EXCEPTION_ACCESS_VIOLATION". I can't do anything:/
  7. Hello everyone and thank you for having a look at the issue I'm having! I am trying(<-emphasis) to make a game that starts out on a spacecraft and then (via disaster and escape pod) crash lands on earth. At this point in time I am watching the tutorials and learning as I go on how to use the editor. This issue I'm having is with a material in the SciFi Interior Construction Kit, in particular 'windowb.mat'. When I am using the material as a window I cannot see far enough to see the engines of the spacecraft, and when I just delete the wall I can see them, below is what I am on a
  8. When creating a brand new c++ project in the project manager and then opening the solution and hitting debug that the debugging session ends almost straight away. Tracing the console and debugging the (Default) application i can see that i fail on the second call to "world->Render();" The console reports GL_INVALID_OPERATION Note that no changes have been made to the default startup project. I am using visual studio 2013 Professional
  9. Hello everybody, I'm new here and I bought LeadWerks today. I've made a pretty simple 3D character with a 400 frames animation track containing the idle and the run animation. So I read all the topic and tutorials on how to get blender models to LeadWerks. But my model armature still messed up on LeadWerks. When I export a .fbx file my animation track are here but my armature is not correctly rig to my character like in blender. If I export with the addon for Blender my animation track isn't available in LeadWerks and my armature is messed up the same way as the .fbx fil
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