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Hi, I have started a c++ project and am using the zombie DLC as an initial placeholder. I have noticed that i can load in a maximum of about 5 zombie models (no animations or scripts running) and then the framerate goes down for every additional zombie i add to a max of 10. If i put the default prefab zombie into the map then i can put 10 in without lag. I have tried both debug and release modes. Oddly when i add in extra models and my framerate goes down so does my GPU usage which i have no idea why (Goes from 10% to more or less nothing / CPU sits on about 12%). I do suppress GL_Invalid_Operation as that prevents debug mode in both lua only and C++ debug modes. Any ideas why i am getting such poor performance? I have also tried publishing the game and running it on a separate computer and the performance was identical. The other PC was NVIDIA and this one is AMD.