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Showing results for tags 'leadwerks'.
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After playing around in Blender and importing some creations into Leadwerks I noticed I was getting some really bad scaling issues. I like working on the grid when creating my game art and I also like predictable results when exporting models from my 3D package over to a game engine, scale is important! I have adjusted my settings in Blender to work with Leadwerks and now when I import my models they are the correct size and scale and there is no messing around with getting the right size in Leadwerks. I would like to share my Blender settings to other users who want to model in Le
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Hello. I have a big problem. When i create at my map some decals, set render view to "Textured" and try to load another some map, my editor can be crash with message "EXCEPTION_ACCESS_VIOLATION". I use leadwerks 4.6 beta ?
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Hello, when i use ReleaseTableObjects function in my project and change map, console in the editor show message "Possible reference count error for asset" for all objects in table. For example, this are textures,sound and etc. I create new project and test it. This happened in new project. ?
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Been working on a couple projects lately, This is from one of our older RPG's. Credits to Rick on coaching us for inventory (over a year ago), and Jorn for always answering our questions as well and his tutorials, especially on youtube, and Josh as well, and many others around the forums and private chat. -- Inventory System, 90% functioning. Diablo2-style (items can be moved, created--pickedup--, released--dropped--) - just need to work on stacking, and overlap issues. -- Fully Functioning HUD including working scripts for, just took off some image overlay temporary
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The Open Leadwerks Examples and Demo's (OLED) project is a community tutorial project for the Leadwerks Game Engine. The public repository contains all source code, materials, textures, models and sounds that are used and/or created in accompanying video tutorials. The repository also contains a wiki that keeps track of all the tutorials. There won't be a single script out there that does not have a good tutorial available for it. Tutorials The tutorials that will be recorded are divided in to the following categories: Editor usage Lua scripting Asset i
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Hello, i can't rotate camera by hold right mouse button in Leadwerks Editor Window. Please, help me
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I wrote a helper program that will assist in importing 3ds, obj, dae, and dxf files. It uses part of the Autodesk FBX converter. It watches for when you save, change or rename a file in your leadwerks project folder. Leadwerks Model Importer.zip
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The problem is that I can't create a new game. I think that when I installed Leadwerks it didn't create a folder in the documents directory.
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Hey guys, Besides the YouTube videos from the Leadwerks Channel, anyone know of some good LUA tutorials for Leadwerks? Any help appreciated! Thanks
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Every time I try start Leadwerks it opens fine. I can mess with my projects and drag stuff around, create shapes, etc. But, whenever I try to do ANYTHING with the sidebar, such as changing texture or importing a model, it crashes instantly with "Bank Resize Error." I've already googled this and tried every solution I found, which included restarting your PC and uninstalling/reinstalling the game, to no avail.
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Not to be a pest, but the workshop, using Leadwerks 4.4 beta, no longer allows installation of purchased packages with the GNU/Linux.
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Operating system or device - Leadwerks Version: Windows 7 Pro x64 Leadwerks 4.2 Beta BuildID:1737986 Issue description (what happened, and what was expected): Issue Models with physics that drop onto the character controller will bounce higher [*]What was expected The model to hit the top of the character controller then fall off. Steps to reproduce Load the fps AI and events map Pick up any entity Look directly up Drop it Link to minimal example project No project just a video
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I create material from water1_0.tex, i material editor i pick the water shader. After creation material, i create brush with material. i see artefact's on brush. Help!
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First post here in a couple years... Unfortunately, not a good thing. I have an interest in Leadwerks again, but unfortunately, I no longer have access to the Steam account I purchased it with, or the email tied to that account. I've tried contacting Steam support and they have given me no response. So I'm asking you guys for help. Is there anything I can do about this? I've lost a $200 value (I had the Professional Edition DLC), and I really want to use Leadwerks for my next project. Anybody have any suggestions or ways to help? (JOSH READ THIS PART) I still have my original pur
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When I start Leadwerks and open the script editor, the title area is off the screen:
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**Operating system or device - Leadwerks Version:** Windows 7 Pro x64 Leadwerks 4.2 Beta BuildID:1479910 **Issue description** (what happened, and what was expected): -Issue: Models added to the terrain vegetation layer do not show up in game. The same model used for vegitation will reflect if manually dragged into the world. [*]-What was expected Models to show reflection in the water. **Steps to reproduce:** Create scene. Add terrain Add skybox Add models to vegetation layer Run Game **Link to minimal example project** No project just an images: **EDIT**
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Hi All I admit I am a newbie to Leadwerks so apologies if my question is trivial. I have tried searching the Forums for an answer. I have the Pro version of Leadwerks and am using it mostly as a learning tool. I do have some long term aspirations for a research project that may require the use of the engine. I have therefore only dabbled and am learning Lua script from a recently purchased book at the same time. I am finding the engine very versatile and great fun. I have been working through Jon Theunissen's excellent Youtube tutorials on Lua scripting. When I make a small
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Hello, I purchased leadwerks a while back and really enjoy using it. I was looking through the site and i’m not sure if there is still a non-steam version of leadwerks. I am working on a game for a school project and do not have access to steam at school. Is there a way I could obtain leadwerks without having steam installed?
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I dont have and huge amounths of LUA scripting knowlege, but i understand the basics, i read all the LUA tutorials on the leadworks site. What im trying to do is create a single base room where the player starts, there is one exit, and after that exit using prefabs to randomly generate the rest of the map. Is this possible? Ive read forums on it(on this website, couldnt find one that helped, at the end of this post ill link some of the forums i read, i read all the ocmments as well), i just cant seem to figure it out and its killing me, ive been working on it for 16 hours straight. So if anyo
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I downloaded the Saturn tutorial project yesterday to see how the project was holding up after all this time. After some bug fixing and adjusting some of the scenery ingame, I came to the conclusion I really liked the parcours part of the scene. So I thought lets just turn it in to a run and jump game real quick and add it to the winter games tournament. http://www.leadwerks.com/werkspace/page/viewitem?fileid=616857680
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https://www.youtube.com/watch?v=Y_sv3eim_cM In the above Youtube link you can see my Blog entry as a video. Its a Blender timelapse of an Ingame device that lets you travel quickly on long distances.
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When you create a material in the editor, changing the scale does not update the material editor or anything in editor that uses the material. Windows, Beta version