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Just here to share this new tool for the Leadwerks users to ease texturing process with the already cool leadwwerks game engine... TextureWorks: Artificial Intelligence Based texture Synthesizer, image high resolution convertor & texture Map generator with over 1600 free textures. Wishlist it on Steam: https://store.steampowered.com/app/1140360/TextureWorks/
I just throw that out here. Question is above , this does not seem to look that realistic, Any suggestions for the Level Design ? Im thinking about completely Modelling it in Blender like this : https://0.s3.envato.com/files/110313519/Sci_Fi_Tunnel_HD_prv.jpg But still , what shaders and else can I use ? Lightning ? Textures ?
http://www.mediafire.com/download/13drm2j8i14ydin/SlastrafProject.rar I am sorry if you are confused a bit but explaining all would be too much for me, just download my project folder and you will understand everything fast (if you want to help me). I want to make a tower defense game, where crawlers spawn on the map and attack the tower. When you open the level01 map, basically nothing spawns (everything configurated right). when you open the start map , the crawlers spawn, run for a bit towards the player, and then an error caused because the program couldnt find the target (player) in the monsterai script( GetPosition: a nil value). The last should not be happening, however I dont know why there is a problem with the Target since its assigned. But not looking at that I added self:SpawnEnemy(1,1) in the start function of the zombieSpawner script, and in the SpawnerUpdate function only for testing both options of spawning a crawler Both dont seem to do anything in the level01 map. PM: shooting isnt implemented in the downloadable project , as well as getting hit.
I have World Machine to build my Height Maps but I get errors when importing the height maps raw files maps always errors.. I am just wondering if anyone else uses this software to create there levels? and if you have the same problems as I am having...