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Found 6 results

  1. dexsoft-games


    Version 1.0.0

    Farmer NPC Character by Sebastian Barz. This pack contains a medieval farmer. There different tools available like a hammer or a broom. Animated model with 32 animations!, 8916 triangles (LOD: 2676), textures in TGA, ready to use in your 3D work. Ideal NPC characters to fill in your scenes. Separate animation files! 2048x2048 textures (body, head and accessories).


  2. Version 1.0.0

    This pack contains a Medieval Castle model mesh with 43k triangles with 2 LOD stages. Complete castle is made with only two atlas textures. An extra version with gates and doors removed is included so you can place and animate them yourself.


  3. Version 1.0.0

    This pack contains a complete castle, with 26 unique construction set models, plus LOD stages. The entire castle is made from one single atlas texture to reduce drawcalls to a minimum. Please note this package contains building pieces only. Props and vegetation shown in some screenshots are available in other packs.


  4. Version 1.0.0

    51 models! (17 unique + LOD stages) with textures in TGA format, ready to use in your 3D work. Buildings have up to 4 LOD stages included. Color, spec, normal maps included.


  5. Version 1.0.0

    42 models! (22 unique + LOD stages) with textures in TGA format, ready to use in your 3D work.


  6. Autumn (Working Title) Hello community! This is not yet a full videogame project thread, its more a test run. I have a script for a 3d horror adventure that should be pretty easy to pull off for an indie and be fun to play/thus sell. However, I still don't know what engine I end up using altough Leadwerks is pretty convincing. This is more a test map where I can see how much time and effort it will take to make this game. In the game you will be a young witch hunted by the inquisition and simoultaneously trying to fend off a demon invasion. This sounds like it has a huge scope but its indeed just a 3D adventure à la penumbra on paper. This test map will be an everchanging level that shows a wine-cellar connected to some dungeons and a cave. I will continously improve quality until it reaches a level I'm happy with. Features this test map should have: Tesselated, atmospheric look High res graphics strong, desolate medieval atmosphere a few critters (in this case bats) some places overgrown with foliage doors that can be opened a chest that can be opened a creature running through a hallway-crossing as a jump-scare believable and dense ambientsounds fire effects interactive objects (picking up, throwing) This is what I attempt to do with my first attempt. The quality of the results and the time I need to reach them will then show wether there will be a game at all. What follows are some early screenshots of the above concepts. Its not much yet. Nest steps are: replace floor texture (had to test the displacment on that one) figure out how to make believable fire fill room and move on to hallways
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