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Found 5 results

  1. Hello all! Any metalheads around? I'm working on a cover of Judas Priest's song 'Painkiller' of their album with the same name. Recorded entirely in FL Studio 12, and my Ibanez guitar. It's still WIP, so don't expect the complete song yet. I recorded this part a week ago, and made significant progress since, but I wanted to give you guys an idea of what's coming . Anyway, without further ado, here is my (unfinished) version of Judas Priest's song 'Painkiller'. Let me know what you think. Thanks, and enjoy! Painkiller.mp3
  2. For those looking for a way to make music for your games Sonar is now free. Gibson bought Cakewalk Sonar last year and fell into financial problems and looked like stopping development of Sonar. This year Bandlab has purchased the rights to Sonar and released it as free to use. ( you need to sign up for Bandlab to access however) https://cakewalk.bandlab.com/ Those that already own Sonar can also download the new version and all your previously purchased add-ons will still work.
  3. Hi, I've tried lots of things to make the background music change during gameplay and I'm still failing to do it properly and now getting out of ideas. I'm using the flowgraph editor to start the music when the player take ammunition and this part work correctly. The part that is failing is that when a designated NPC is killed, I want to pause the current music and start a new music. The pause of the current music works, but the new music if failing to start. I'm using NOISE.lua and modified it slightly with monster.lua to give them the output to flowgraph. I've applied the noise.lua script to 2 pivot. One for each song. Set the script for each song. I was able to make them play both by making them play at start. The second song refuse to start when the NPC is killed, the pause work, not the other song. Here is a screenshot of my flowgraph setup: The only thing I could think of now, is look at the LUA code for noise.lua and modify it to handle 2 tracks so everthing is handled in the same script. BTW, the flowgraph editor is really powerful!! Too bad we can't group items and zoom-in/zoom-out...
  4. Hey there ! And thank you for clicking this thread ! I provide you with game music completely for free ! Make sure to visit my site for further information: http://friedrich-betz.de/index.html The latest tracks: Download the track :"fastsong"(loopable) Could be used in a 2D Beat em up Download the track :"offhand house 2" Could be used in any modern style game and Main Menu Download the track :"Decisions" This Song could work for nearly every game Download the track :"Mystery in the woods.mp3"(experimental) Could work for a puzzle game Download the track :"Man in the streets.mp3"(experimental) Could work for an Epic RPG game Theme or ingame music
  5. Hello, I would like to know more on how to exactly add sound into Leadwerks. As far as I know there is a lot of vague information when it comes to loading sound into a game in Leadwerks and I would like to know how to do so. What I want to know is how exactly do you load sounds into a map? Is there a way in which I can create say a pivot, attach a script that plays a sound for things such as music or ambience?
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