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How would you get a tower to get the next enemy in the scene ? I have already done the aligning to a target thats manually put in. I have a pivot thats attached to a prefab of the crawler. This pivot is the target , and when the crawler spawns the turret should know if a pivot is in range and align to it.
http://www.phoronix.com/scan.php?page=news_item&px=MTc0MjA Aparently the next generation of OpenGL is going to be announced next month and It is going to be low level like mantle and DX12. What are your thoughts and wishes for the next gen of OpenGL?