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This morning I tried to purchase an item via the workshop, which only brought the Steam client to the foreground and nothing else. Tried to accomplish this through the browser, which in the past worked, and produced the same results. The initial attempt, via the browser, brought me to the Steam login screen where I added the necessary amount, therefore ending in the Steam client having the money to make the purchase. Using Linux Mint 18.2 (Ubuntu 16.04.3) Is there a way we can circumvent the Leadwerks Workshop and deal with Steam directly to make purchases? Edit: Due to, thankfully, an old link directed to this site via the Steam client, I was able to traverse to the desired item, which directed properly to the purchase page in the Steam client. This seems highly unnecessary and I would personally like to see the items purchased directed through Steam on the Steam Workshop page. This issue may be more of a Steam client problem than a Leadwerks Workshop issue.
I modelled a gun with basic animations in blender, and i want to put the gun with its animations into leadwerks, but when i export it as an fbx, no matter what export settings i pick, the animations for the .mdl (in the model editor) show nothing, its just empty, any ideas how to fix this? im kind of new to both programs.
It would seem that when using code that materials are not being loaded for cylinders and cones: function App:Start() --Create a window self.window = Window:Create() self.context = Context:Create(self.window) self.world = World:Create() self.camera = Camera:Create() self.camera:SetRotation(35,0,0) self.camera:Move(0,0,-1.2) local light = DirectionalLight:Create() light:SetRotation(35,35,0) material = Material:Load("Materials/Developer/bluegrid.mat") box = Model:Box() box:SetMaterial(material) box:SetScale(0.1,0.1,0.1) box:SetPosition(0,0.55,-0.8) sphere = Model:Sphere() sphere:SetMaterial(material) sphere:SetScale(0.1,0.1,0.1) sphere:SetPosition(0.15,0.55,-0.8) --materials not loading for Cylinder or Cone cylinder = Model:Cylinder() cylinder:SetMaterial(material) cylinder:SetScale(0.15,0.65,0.15) cylinder:SetPosition(-0.6,0,0) cone = Model:Cone() cone:SetMaterial(material) cone:SetScale(0.15,0.65,0.15) cone:SetPosition(-1,0,0) return true end function App:Loop() if self.window:Closed() or self.window:KeyHit(Key.Escape) then return false end Time:Update() self.world:Update() self.world:Render() self.context:Sync() return true end