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I wrote a helper program that will assist in importing 3ds, obj, dae, and dxf files. It uses part of the Autodesk FBX converter. It watches for when you save, change or rename a file in your leadwerks project folder. Leadwerks Model Importer.zip
Like the primitives edit tools in Leadwerks - but....when you export them from LeadWerks in OBJ format for use in other programs - the meshes do not texture properly when converted to B3D format- something is wrong with them Josh.. for example I created a simple cube, made it hollow with thickness, edited one face with a cutout, exported all as a OBJ, (at this point I can texture it in 3DCoat okay), opened the OBJ in Milkshape3D, exported it from there to B3D format- thru Blitz it will not texture properly as a B3D model.
Hello! I am new to Leadwerks, but not new to the world of enthusiast game development. Leadwerks has caught my attention, and I have purchased the indie edition and hope to start developing games soon! That said, I have some questions I would like help with. 1) Whats the best way to export from Blender 2.69 to Leadwerks? Using OBJ to GMF, or using FBX? I will eventually need animation (and possibly physics) data for some items, and OBJ can't do that as far as I know. 2) How can one resize GUI elements inside the Leadwerks editor? I can't seem to resize anything inside the editor. 3) How does one add arms and a weapon to a first person player controller? A tutorial would be nice, I will continue hunting for one myself too. 4) How does one add a player model that will be displayed ingame? Like, if I'm looking at an enemy, I need to be able to change that player model. I'm running Linux Mint 17 (which is based off of Ubuntu 14.04) so I have no problems running the editor or any bugs at this time. Sorry for the somewhat noob questions. All help is appreciated though! All the best, JohnBobSmith