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Found 5 results

  1. Hi! This is my first post to this forum and at very first I must say I really like Leadwerks. I have very little programming knowledge, but have made some scripting and 2d game making with Game Studio. Leadwerks feels very familiar, it is like Game Studio in 3d, combined with similar designing interface I used ages ago for Quake 1 levels. Just awesome. Though, I have few questions. I learned very early that grouping objects, brushes etc. is not possible yet. That leads to a problem. I made simple peace of corridor for testing and was planning to make few more peaces, like straight, cur
  2. http://pastebin.com/qgMYWban This is the script I used. I basically took the slidingdoor script and ran into this glicht, i removed the Use() function even but it is till usable. When i open the door via trigger, it works fine, but as soon as you use it manually it completely glitches into surrounding things. I already removed the door and set it up new , with all physics settings right, but it will still dont work.
  3. Hello everyone, I am trying to get a count of how many crates i have but am having a hard time figuring out how to refer to them directly to get a proper count. I want to do this to be able to track crates as i get rid of them and to add in new ones as they are generated. Thanks for any help!
  4. Perhaps this is more like a request. Scene filters are visually grouping objects and your post announcing the new functionality said the pivots can now be replaced with filters. This is however a little awkward since selecting the filter will not select its children (both in the scene tree and the perspective view). Additionally all parent/child hierarchy is stripped when objects are placed under a filter.
  5. Grouped object are not behaving consistently in terms of how they are selected. If this is supposed to be the classic grouping mechanism then, once grouped, individual objects shouldn't be accessible unless the group is dismantled. In current beta, LE will select the whole group in perspective viewport but selects individual objects in orthographic views. Kind of negates the purpose of grouping. [Edit] Moreover the individual objects in a group can be selected in the scene panel and moved thus breaking the alignment with the rest of the group.
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