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Found 8 results

  1. One thing that is really annoying is when you open a map and everything is expanded. It makes it difficult to navigate especially if a lot of entities have a lot of children (like characters). Some can be said about code folding as well, but that's less of an issue.
  2. Default filters are not available when switching between projects. To create them you how to manually select New Map menu option. To reproduce: 1) Start LE, 2) Change to a different project, 3) Filters are not set, 4) Click New Map, 5) Filters appear.
  3. It would be nice to have a visual hint that certain objects are grouped. There is no way to tell if something is grouped unless you select it in the perspective view. I suggest creating automatic filter in the scene tree with a unique group name e.g. "group243" whenever a new group is assigned. Along with selection of all objects under a single filter it would make the system more intuitive.
  4. Perhaps this is more like a request. Scene filters are visually grouping objects and your post announcing the new functionality said the pivots can now be replaced with filters. This is however a little awkward since selecting the filter will not select its children (both in the scene tree and the perspective view). Additionally all parent/child hierarchy is stripped when objects are placed under a filter.
  5. How about a simple Search Filter below the Treeview? Input: *Handrail* > Press Enter all nodes visible with this like term. no input show all nodes. or at least set a green color for founded nodes. thats very useful for daily work. *Tree* Trees only *Light* Lights only ...
  6. I'm trying to make a trigger that will detect collisions with characters, scene and props, but it seems like trigger response type works only for characters. Collision:SetResponse(10, Collision.Scene, 2) Collision:SetResponse(10, Collision.Prop, 2) Collision:SetResponse(10, Collision.Character, 2) self.entity:SetCollisionType(10) This makes my entity work as trigger for characters, but it collides with props and scene. Using 1 as a third parameter makes it collide with everything, using 0 makes it collide with nothing. Is it a bug or intended? Or am I doing something wrong?
  7. Hi I'm trying to set the camera to one I have in the scene Currently I'm using one that is created, but I would like to switch to one that already is in the scene/level/map. I'm curious as to how to do this? Thank you for your time and replies AZ
  8. I ran out of room on my scene tab the other day and now I am running into issues. I can no longer drag entities from my scene list because they aren't visible on my scene list. Also it is hard to find where I placed things and overall the scene tab is pretty useless at this point. I would suggest 1. Don't allow the scene tab to end. and 2. A search function in the scene tab where you can type in a name and then all the entities in your map with that name will appear on the scene tab. Little video just to show what I mean more clearly -- https://www.youtube.com/watch?v=jagw-0OK
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