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Found 9 results

  1. Hello. Function in Vehicle class "SetAcceleration" don't work after update. The car stand still and isn't driving, only work steering function and is moving by inertia. I used lua script for create vehicle. Please, help me! Code of my test script: function Script:Start() vehicle = Vehicle:Create(self.entity) local tiremodel={} table.insert(tiremodel,4) for i=0,3 do tiremodel[i]=self.entity:FindChild("w"..i) tiremodel[i]:SetShape(nil) if i < 2 then vehicle:AddTire(tiremodel[i],true) else vehicle:AddTire(tiremodel[i]) end end vehicle:AddAxle(0,1) vehicle:AddAxle(2,3) if vehicle:Build()==false then Debug:Error("Failed to build vehicle.") end vehicle:SetEngineRunning(true) vehicle:SetTransmissionMode(true) vehicle:SetHandBrakes(0) end function Script:UpdatePhysics() local steering=0 if window:KeyDown(Key.A) then steering=steering+30 end if window:KeyDown(Key.D) then steering=steering-30 end vehicle:SetSteering(steering) local gas=0 if window:KeyDown(Key.W) then gas=gas + 0.1 end if window:KeyDown(Key.S) then gas=gas - 0.1 end vehicle:SetBrakes(0) vehicle:SetHandBrakes(0) vehicle:SetAcceleration(gas) end
  2. It would be extremely useful if the update process could detect user modified default scripts and back them up instead of overwriting them. This especially applies to Main.lua where its common to hold global variables during map transitions among other things. Backup scripts would give users something to refer to if the update breaks their project. At the very least, I propose that updates always copy all the old default scripts into a backup folder somewhere regardless if they've been modified or not.
  3. Just wondering if I theres an updated car script or a race game template available. If yes that would save time.
  4. Welcome to the Fifth Monthly Script Challenge. Each Month I will set a challenge for gifted Leadwerkers to solve. Once you have perfected your script post your map to this thread. At the end of the month I will go through all the entries and judge the winner. I will then place the winning map on the Workshop so others can learn from them. Rules. Entries must be your own work. Entries must be submitted before the end of the month ( May ). Any assets you use must be your own or Royalty free. The map that you submit can be used by others for commercial use. Have fun. May Challenge Another weapon challenge this month. Sorry mdgunn its not a portal gun. Most of the weapons we currently have for Leadwerks operate on a single target. What we need is something that will take out a group of enemies in a hurry. So this months challenge is to make a grenade. Your grenade should damage all enemies within the blast area. It should also have an effect on physical objects in the blast area. Think barrels getting knocked over etc. How you implement your script is up to you. Remember the winning script should not only solve the problem but should also have comprehensive comments within the script so that new users can learn from your script. Prize Damien Defranco and his company Vixeemo are now the proud sponsors of the Leadwerks community monthly script challenge. Vixeemo (http://vixeemo.com) is an all-in-one business solutions brand for your start-up or project needs. The winner will receive a free web & graphic design package provided by Vixeemo that includes a 3-page professional website design (Home, About, Contact), logo design and integration, banner/slider design, a blog section, and an additional gallery page to showcase images/video or projects. Vixeemo will work with the winner to fully customize everything to bring the vision to fruition. This prize is perfect for any Leadwerks user who wants to get their project or brand onto the internet. The winner will need to provide the domain ( TomsHardware Guide ), and Vixeemo will do the rest. This design package is valued at over $400 USD. A great prize for your hard work and a great way to give your game project that professional look to make it stand out from the crowd. If you have any ideas or thoughts on the Challenge please feel free to comment. I'm are looking forward to your submissions. PS Josh could you kindly pin this thread please.
  5. I want to use multiple scripts in my character, but I don't want to change the FPS script. I hope this feature will be added in the future. Leadwerks / Unity Thanks Josh..
  6. Hey there, Just wondering if there is a place to find scripts made by others that are ready to use? I know Leadwerks comes with some, but I'd like to play around with some others too. I've had a quick look around, can't seem to find any or maybe I just missed them all completely. Thanks
  7. Watching some video tutorials from 2013 on setting up the animation of a player character. In the video, he makes some coding additions in the App.cpp file. Keeping in mind coding is a challenge for me, though I'm learning so much more in Lua then I have in the past. Would you still add these functions in the App.cpp file to get a character animating and what is the uses for the Animation Manager script? Thank you!
  8. can someone please help me i made a inventory for my game but when you place items in the inventory the image does not show i have gone over and over cant cant find the error. can anyone do me a working inventory script please :-) would appreciate it.
  9. hi all, decided to make his weapon using a standard script. But there probdemoy, in my arms there is no flash and it does not deal damage. I prekreplyu video that you would have been understandable.
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