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Showing results for tags 'self.entity:release()'.
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when i use self.entity:Release() the exe crashes when playing and use the health when i keep the player in idle anim its not crashing but when i move or rotate player with weapon the exe crashes, can someone say how to use it i use it in Health pickup when enemy dead it pops out of the enemy a health box, tutorial was on youtube i am new to lua i am a beginner here is the healthpickup script Script.health = 15.0 --float "Health" Script.useOnce = true --bool "Use once" function Script:Start() if self.health < 0 then error("Health can't be a negative value.") end end function Script:Use(player) if player.script.health < player.script.maxHealth then player.script:ReceiveHealth(self.health) if self.useOnce then self.entity:Release() end end end