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Showing results for tags 'shooter'.
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A zombie shooter that deserves a try. Steam workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=691701780 Standalone version: https://hisham.itch.io/zombiezi Leadwerks Game Launcher: http://store.steampowered.com/app/355500/Leadwerks_Game_Launcher/
Hi guys, Finally uploaded my 'game' to the workshop called d4Shmup. This is a simple prof of concept with one playable level. Any feedback is appreciated. If anyone want standalone, please shout out. http://steamcommunity.com/sharedfiles/filedetails/?id=630002481 Update 23/02/16 - Game now available as standalone: http://www.leadwerks.com/werkspace/page/games/_/d4shmup-r109
Hi, So I can't find a good example or tutorial on how to create a bullet projectile that will fire in given direction and vanish if get off screen or hit an obstacle. On the forum subject of bullets is mostly covered in FPS type game where you would use a raycasting with no visible bullet. Only post that relates to bullet I'm after is http://www.leadwerks.com/werkspace/topic/11941-bullet-hell/page__hl__bullet but to be honest there is no LUA code to start with and there is no answer actually how to go about it. Did somebody tried to do it ? Please correct me if I'm wrong but it looks like Sprite object will be the most suitable for this. Let's assume for this exercise that I got a 'turret' that fires in one direction if I press a button. On that action a sprite is being created from within a turret script (texture, initial position, etc) and is being pushed with eg. SetVelocity. (other ? please correct) 1. Can Sprite be created from within a turret script and have own LUA script attached which will describe potential interaction with the World like collision, Velocity etc) 2. Will that bullet become own entity in the World ? 3. Can it be destroyed/released/nullified from the World ? If yes, how? 4. Is is possible to determine is Sprite visible by the players camera ? (eg. Top down static view on a playing field I'm am still fairly new to Leadwerks but seems that games with shooting mechanics where Raycasting is not a good option as it requires a projectile to be visible and hit not being instant, are not covered too much. Thanks