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Showing results for tags 'sprite'.
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Hello everyone, for this first entry, let's talk about how I made fire particles in Twisted Minds. I wanted to create a fire particle made with a sprite sheet to decreased the number of particles I needed. Episode 3 will have a lot of fire involved. I didn't want to use the example from the manual, which needs too many particles. As a comparison, I decreased the number of particles I needed from 10 to only 5. I know, not a big deal, but it's still optimization, and the fire looks more real, even though we are far from reality. After days of searching on the internet how to make sprite s
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What would be the best way to make a raycast between two points visible ? It is needed for a mechanic inside the game (no debug DrawLine) local selfpos = self.entity:GetPosition(true) sprite:SetPosition(selfpos+(other:GetPosition(true)-selfpos)*Vec3(0.5, 0.5, 0.5)) So far I came up with this. In this case other is an entity at the second point. It will place an object in the middle of the two Points. The question is how I rotate the model (plane) that it looks toward the Camera without many lines of code, and be reasonable efficient ? And then how do I scale it so that it will have its
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I am very interested in buying Leadwerks Engine from Steam (only place it seems to be avaiable). However, I am completely new to game design and programming but have watched some videos on Youtube and just bought a C++ class on Udemy. I understand that using Lua and visual scripting will be easier to learn than C++ (described as hard to learn for beginners) from what I've read online. I have GIMP and Blender as my DCCs. Blender is hard to get into for me as I find the interface unintuitive but it is the only free option and I know about all the tutorials on Youtube about it and I
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Hi, API reference does not mention anything but can sprite have a shadow ? Thanks
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Hello! I'm trying to apply a material to a sprite, but the texture does not look the same on the material and by itself. Here is a difference: As you can see, the material somehow ignores/destroys the blurry aspect of the texture and gives it straight edges. I'm using the Editor/sprite.shader. Is there a way to keep the blur of the texture when the latter is applied to a material. Thank you! P.S. Here are material settings: