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Found 6 results

  1. Hello. Function in Vehicle class "SetAcceleration" don't work after update. The car stand still and isn't driving, only work steering function and is moving by inertia. I used lua script for create vehicle. Please, help me! Code of my test script: function Script:Start() vehicle = Vehicle:Create(self.entity) local tiremodel={} table.insert(tiremodel,4) for i=0,3 do tiremodel[i]=self.entity:FindChild("w"..i) tiremodel[i]:SetShape(nil) if i < 2 then vehicle:AddTire(tiremodel[i],true) else vehicle:AddTire(tiremodel[i]) end end vehicle:AddAxle(0,1) vehicle:Add
  2. Restarted my networking framework yet again. This time I gave it a new name 'Hexe'. The old name was 'Overwatch'. It was named long before the Overwatch game came out. It was based off the Half-Life Overwatch. It oversaw the players, ai spawning, contained a secondary path-finding system, but had no networking as it was not native to the LUA side of Leadwerks. 'Hexe' is German for 'witch'. I don't really know why I chose the name but I have the feeling I will be able to put it to good use. Maybe I'll even mix in some Anglish into it. This restart occurred because the framework became too
  3. Hi guys, I get some weird behavior with my project. Maybe it was not the best idea to update my project files, but since the 4.2 beta update I get the attached crash screen, when I start my game with debug mode. When I start it normally, then it crashes sometimes and somethimes not, which is very weird. I also had to change some of my code, which worked before the update. Were there any syntax changes or is there any documentation, if the update changes some major stuff, regarding the lua coding? I think this is really annoying and makes Leadwerks not very enjoyable to use . Can you help m
  4. When I launched Leadwerks today it performed and update, however when it finished downloading and installing the files Leadwerks did not load, there are no errors displayed. When I select launch "Leadwerks Game Engine", it displays the message that it is preparing to launch, the windows then disappears and does not launch - it does nothing at all. I have been running Leadwerks since 30/08/15 (566 hrs) without any major issues until now. Can the upgrade be undone (uninstalled).
  5. So it's time for me to upgrade my projects to the latest Leadwerks 4.1 Beta, and as always I feel like it's going to be a headache, going through and replacing/editing the overwritten files. Does anyone have any tips/tricks that make this process any less of a headache? My projects getting to be quite large, and sometimes I forget to overwrite certain files. Would it be safe to just drag and drop my old code/script files over the new ones? I don't see a problem with this but maybe there is and I'm just missing it? don't know... anyways thanks in advance.
  6. I apologize if this has been asked before (I tried searching, but nothing useful has come up). Anyway, in the editor after I updated Leadwerks, I get this error repeated many times. Basically, my whole scene in the editor has no shadows. Error: Uniform "shadowmapsize" is not a vec2 value. Am I doing something wrong? (I'm not sure if this is bug or a new "feature"). Note that it does work in game with the same shaders and such (except DOF, but i doubt that has anything to do with it).
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