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Showing results for tags 'use entity'.
Hi, I have some switches and doors (SwingingDoors) that have Use function and calls to open or light up the rooms. But now I want that when my VR controller collide with the door or the light, first detect that I can "interact" with it (atm painting a Sphere...) and when I click on controller trigger, call to "Use" function of the collided entity (door or switch). Now, I replicated the code from FPSPlayer to interact with the E Key, and is "working" but is very awful I'm trying to write what I'm doing (very very very bad) on VRPlayer function Script:UpdateWorld() local pickIn