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  1. Hi guys, this time I have something special for you. A video containing some real "ingame" footage, so you can finally see how the things, I am writing and talking about, actually look like. This is also the last blog entry for this devblog (I may just rename it/reuse it for the next project, because it will build upon the PHFW). Find out more by watching the video. Enjoy it and of course tell me your thoughts! For those of you, now wondering, if the Framework will ever be available for public, or what will happen with it, I first recommend you reading my last blog entry. There you can see, whats happening, actually is not to far away from, what the actual plan was. I am just cutting off some features, focusing on the strengths of the framework (which are first person, rpg like games) and just start creating a game with it, to test it in practice, as explained in the said blog post. So to nail it down, this means, if the Framework success in delivering an cool tool for creating my game and I can see value for others in it, I will come back thinking about publishing it and I actually see no reason, the Framework should fail :). Game Dev Tip #4: Regarding what I said in the video, I give you the advice to take a close look on what you are doing at the moment. Keep in mind how important it is to focus on the essential things. Focus on what you are best in, not on fixing what you are bad in. Do your projects go in the direction you want them to go? Really sit down, take your time and seriously think about it. It can be amazing what results you can get afterwards. The Game Dev Tip series will most likely continue as the new blog starts. Stay cool and be excited! Markus from Phodex
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