Jump to content

Search the Community

Showing results for tags 'vr'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Blogs

  • Development Blog
  • Canardian's Blog
  • Beyond Civilization Blog Ext
  • Tyler's Blog
  • macklebee's Blog
  • B-Byrnes' Blog
  • Marleys Ghost's Blog
  • omid3098's Blog
  • Richardsimpo123456's Blog
  • DJDD's Blog
  • Rick's Blog
  • --
  • xtreampb's Blog
  • Economically Disadvantaged
  • klepto2's Blog
  • Old Blog
  • Chris Paulson's Blog
  • Davaris' Blog
  • nil
  • Rekindled Phoenix's Blog
  • Flexman's Blog
  • Kattemaksu Online
  • Marcousik's Creations Blog
  • EVE LBS Studio
  • Rendering puzzles
  • Screen Size Utility
  • Niosop's Blog
  • 1299 RTS Game Project
  • Blitzbat's Blog
  • gordonramp's Blog
  • Andy Gilbert's Blog
  • Marcus' Blog
  • JornAggror Blog
  • diedir's Blog
  • wayneg's Blog
  • Masterxilo's Blog
  • Dave Lee's Blog
  • peubuy's blog
  • OD Arts -Leadwerks Blog
  • The progression......
  • Ultra Software Company Blog
  • The Progression
  • Pancake's Blog
  • Test Blog
  • BLaBZ Blog
  • Pure³d's Blog
  • dreamhead Blog
  • RVL's Blog
  • DB's Blog
  • Toxin Games Development Blog
  • CombatHelo Blog (RSS Import)
  • Foolish's Blog
  • ZioRed's Corner
  • Toxin Games Twitter
  • Shard - Third Initiative
  • Shard's Blog
  • Soamp's Blog
  • Soamp's Blog
  • Laurens' Blog
  • JT`s warehouse district
  • Kennar's Blog
  • KiteFuchs' Blog
  • KiteFuchs' Blog
  • Rachel's Dev-Blog
  • Eagle's Blog
  • zaphos' Blog
  • please delete this blog
  • Afke's Blog
  • Richard Simpson
  • knowledgegranted's Blog
  • EdzUp(GD)'s Blog
  • aGameLife's Kelasel MMORPG Blog
  • tournamentdan's Blog
  • Beyond Civilization Blog
  • smashthewindow
  • AnniXa's Blog
  • AnniXa's Blog
  • Elemental Development
  • DigitalHax Blog
  • Aria's Blog
  • Strogg76's Blog
  • Clackdor's Blog
  • Leadwerks Project Status
  • simpleprogrammer's Blog
  • Pathfinding in LE.2.x
  • Naughty Alien's Blog
  • smashthewindow's Blog
  • Ali Salehi's Blog
  • Jardar's Blog
  • Chris Vossen's Development Blog
  • Scarlet Thread Studios' Blog
  • Kronos' Blog
  • Benton's Blog
  • ChrisV's Blog
  • tjheldna's Blog
  • shadmar's Blog
  • 3D Masons, LLC
  • Andy Gilbert's Enviro Models
  • ParaToxic's Blog
  • NarkLord's Blog
  • ChrisMAN's Blog
  • ChrisMAN's Blog
  • CGMan's Blog
  • The Game
  • Chris Tutorials
  • Leadwerks 3 Experience
  • An Alien Saga
  • klepto2 & Leadwerks 3
  • Inside the mind of eternal insomniac
  • josk's Blog
  • Shader Development in Leadwerks 3.1
  • 3D Coat : Column game making of
  • Einlander's Blog
  • Ginger George's Blog
  • I have a problem
  • Michael_J's Blog
  • nasamydifol's Blog
  • Digman's Blog
  • noesisGUI
  • SavageDogg38's Blog
  • Built from Ruins
  • Remaining Days
  • test_external_blog
  • The Hunt For Food Blog
  • Crazy Minnow Studio
  • CrazyMinnowStudio
  • Guppy's Blog
  • Playing Online
  • Evayr's Blog
  • DerRidda's Blog
  • Karl's Blog
  • whiterabbit's Blog
  • Tinyboss Games
  • abendkleider's Blog
  • sacguccireplica's Blog
  • Arena
  • Imchasinyou's Blog
  • xtom's Blog
  • Lua is better than you think.
  • mdgunn's Blog
  • Crime Closer
  • lxFirebal69xl's Blog
  • Wedmer's Blog
  • Lockdown, going forward.
  • Pump-Action Captain
  • Igor's Blog
  • Dead Anyway
  • Runenrise and more
  • reepblue's Blog
  • Slippy's Corner
  • LUA Musings
  • severjack's Blog
  • mikeporter's Blog
  • miko93's Blog
  • Megalocerous' Blog
  • lxFirebal69xl's Blog
  • aiaf's Blog
  • Lostghbear's Blog
  • echo $BLOG_NAME > blog_title.tmpl
  • johnadam111's Blog
  • Dwarf Beard
  • burgelkat's Blog
  • Charrua's Blog
  • peterpaul's Blog
  • joshmathews' Blog
  • Martin Kearl's Blog
  • Brutile's blog
  • tipforeveryone's Blog
  • Glushchenko Blog
  • Express Lab Games Blog
  • Blueapples' Blog
  • DooMAGE's Blog
  • Structura devblog
  • UltraEngine - Experiences, add-ons and other Stuff
  • martyj's Blog
  • Dragonfreak's Blog
  • Brutile's Blog
  • assigmenthelp
  • Case Study Assignment Help
  • How to deal with bad grade ?
  • How to deal with bad grade ?
  • GameDev Blog
  • devcjohnson's Blog
  • devcjohnson's Blog
  • THE WHAT? Blog
  • The Demurian Scribe
  • GUI Editor
  • GUI Tutorial
  • noob_shaders
  • The Seventh World
  • Phodex Games Blog
  • Leadwerks VS Source 2
  • Work in Progress - Scifi PBR Media
  • [C++] First Player game start
  • The Blog of Yue
  • Snowboarding Development Blog
  • Ocean: Rendering in Leadwerks 4
  • Game Ready Maps
  • Ultra App Kit (Advanced Custom Widgets)
  • Poking around
  • SALVATIONLAND
  • Road & Traffic infrastructure [Vehicle based path following]
  • Usefull Scripts & Components
  • Thirsty Panther

Forums

  • Software
    • General Discussion
    • Programming
    • Game Artwork
    • Showcase
    • Suggestion Box
    • Bug Reports
  • Addons
    • Extensions & Plugins
    • Components
    • Addon Development
  • Platforms
    • Windows
    • Linux
    • macOS

Categories

  • Tutorials
  • Games
  • Work in Progress

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Location

Found 7 results

  1. Hi everyone. New to Leadwerks, what a fantastic tool! Question: has anyone developed a vr movement script that does not use teleporting? I have zero lua experience, trying to learn as I go. Thanks in advance for any assistance! Doogie
  2. Hi I'm new and started editing the VR tutorial built a cool map everything looks fine while in the application window but when I put my headset on the water, fog, and spotlights are fixed to my headsets camera so when I move my head the entire block of water moves with it its trippy and funny but I'm looking thru the script to fix this but figured you wouldn't want this to roll out by default but maybe I'm doing something wrong as well I started a new project with the VR Tutorial and still the same result. I love Leadwerks tho I'm having a lot fun! thank you!
  3. Not 100% sure if this really is a bug or if I'm doing something wrong but there seems to be no way for me to change /load a different map when using the VRPlayer script. I understand that the VRPlayer has no mass or collisionshape so triggers (like in this case the ChangeMap trigger) can't collide with the VRPlayer. That's why I started doing some tests using an (player independent) object to collide with the ChangeMap Trigger and a new map loads without a problem in the normal (FPS Player) setup. However when the same player entity has the VRPlayer script attached to it, the (ChangeMap)trigger does get activated but then the game crashes with the following error message: "modeOpenGL error GL_INVALID_OPERATION" This problem seems to be project independent: I've tried it with different (also some default) projects and always get the same error. I also tried it on two different computers and got the same error (First on a Intel i7-7700/Nvidia Geforce GTX1070 and on a second system with a Intel i7-3770K/AMD Radeon R9 fury X, all drivers being up to date) In both cases I was using a Rift for VR. So I was wondering: has anyone managed to load a new map while using the VRPlayer script?
  4. Hi, I have some switches and doors (SwingingDoors) that have Use function and calls to open or light up the rooms. But now I want that when my VR controller collide with the door or the light, first detect that I can "interact" with it (atm painting a Sphere...) and when I click on controller trigger, call to "Use" function of the collided entity (door or switch). Now, I replicated the code from FPSPlayer to interact with the E Key, and is "working" but is very awful I'm trying to write what I'm doing (very very very bad) on VRPlayer function Script:UpdateWorld() local pickInfo = PickInfo() --Usable object with Trigger Button: DANI if VR:GetControllerButtonDown(VR.Right,VR.TriggerButton)==true then local p0 = controller:GetPosition(true) local p1 = Transform:Point(0,0,self.useDistance,controller,nil) if self.entity.world:Pick(p0,p1, pickInfo, self.pickradius, true) then --Looks for any entity in the hierarchy that has a "Use" function local usableentity = self:FindUsableEntity(pickInfo.entity) if usableentity~=nil then --Use the object, whatever it may be usableentity.script:Use(self) end end end self.canUse = false pickInfo = PickInfo() local p0 = controller:GetPosition() local p1 = Transform:Point(self.useDistance,self.useDistance,self.useDistance,controller,nil) if self.entity.world:Pick(p0,p1, pickInfo, self.pickradius, true) then if self:FindUsableEntity(pickInfo.entity)~=nil then self.picksphere:SetPosition(pickInfo.position); self.canUse=true else local mass = pickInfo.entity:GetMass() if mass>0 and mass<=self.maxcarryweight then self.canUse = true end end else self.picksphere:SetPosition(0,0,0) end
  5. Hello; Using Leadwerks Editor 4.5 with VR enabled (VR:Enable()in script). I have only the left eye rendered. Is there an extra step to do ? Like updating the shaders ?
  6. Hey all, I'm playing with VR and I wanted to create something you'd find in Robo Recall in which the player can change the direction they want to face after a teleport. I did the becon rotating and it was all ready to go until I found out that no matter If I rotated the camera or player, OpenVR took priority on what was north south east and west. Is there a way to do this in lua and/or C++? I have a Oculus Rift with very limited play space so I wanted to have this feature for playing around.
  7. hi all, is the c++ version of leadwerks the only way to do VR ? or can i just change the mail lua .script to work with htc vive ? like this ? Enabling VR in your game could not be easier. Just use the Window::VRDisplay creation flag when you create your game's window, and you're done. Really, that's all it takes: Window* window = Window::Create("My VR Game",0,0,1024,768,Window::Titlebar|Window::VRDisplay); Or in Lua: local window = Window:Create("My VR Game",0,0,1024,768,Window.Titlebar + Window.VRDisplay) cheers
×
×
  • Create New...