Jump to content

Search the Community

Showing results for tags 'windows 8.1'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Blogs

  • Development Blog
  • Canardian's Blog
  • Beyond Civilization Blog Ext
  • Tyler's Blog
  • macklebee's Blog
  • B-Byrnes' Blog
  • Marleys Ghost's Blog
  • omid3098's Blog
  • Richardsimpo123456's Blog
  • DJDD's Blog
  • Rick's Blog
  • --
  • xtreampb's Blog
  • Economically Disadvantaged
  • klepto2's Blog
  • Old Blog
  • Chris Paulson's Blog
  • Davaris' Blog
  • nil
  • Rekindled Phoenix's Blog
  • Flexman's Blog
  • Kattemaksu Online
  • Marcousik's Creations Blog
  • EVE LBS Studio
  • Rendering puzzles
  • Screen Size Utility
  • Niosop's Blog
  • 1299 RTS Game Project
  • Blitzbat's Blog
  • gordonramp's Blog
  • Andy Gilbert's Blog
  • Marcus' Blog
  • JornAggror Blog
  • diedir's Blog
  • wayneg's Blog
  • Masterxilo's Blog
  • Dave Lee's Blog
  • peubuy's blog
  • OD Arts -Leadwerks Blog
  • The progression......
  • Ultra Software Company Blog
  • The Progression
  • Pancake's Blog
  • Test Blog
  • BLaBZ Blog
  • Pure³d's Blog
  • dreamhead Blog
  • RVL's Blog
  • DB's Blog
  • Toxin Games Development Blog
  • CombatHelo Blog (RSS Import)
  • Foolish's Blog
  • ZioRed's Corner
  • Toxin Games Twitter
  • Shard - Third Initiative
  • Shard's Blog
  • Soamp's Blog
  • Soamp's Blog
  • Laurens' Blog
  • JT`s warehouse district
  • Kennar's Blog
  • KiteFuchs' Blog
  • KiteFuchs' Blog
  • Rachel's Dev-Blog
  • Eagle's Blog
  • zaphos' Blog
  • please delete this blog
  • Afke's Blog
  • Richard Simpson
  • knowledgegranted's Blog
  • EdzUp(GD)'s Blog
  • aGameLife's Kelasel MMORPG Blog
  • tournamentdan's Blog
  • Beyond Civilization Blog
  • smashthewindow
  • AnniXa's Blog
  • AnniXa's Blog
  • Elemental Development
  • DigitalHax Blog
  • Aria's Blog
  • Strogg76's Blog
  • Clackdor's Blog
  • Leadwerks Project Status
  • simpleprogrammer's Blog
  • Pathfinding in LE.2.x
  • Naughty Alien's Blog
  • smashthewindow's Blog
  • Ali Salehi's Blog
  • Jardar's Blog
  • Chris Vossen's Development Blog
  • Scarlet Thread Studios' Blog
  • Kronos' Blog
  • Benton's Blog
  • ChrisV's Blog
  • tjheldna's Blog
  • shadmar's Blog
  • 3D Masons, LLC
  • Andy Gilbert's Enviro Models
  • ParaToxic's Blog
  • NarkLord's Blog
  • ChrisMAN's Blog
  • ChrisMAN's Blog
  • CGMan's Blog
  • The Game
  • Chris Tutorials
  • Leadwerks 3 Experience
  • An Alien Saga
  • klepto2 & Leadwerks 3
  • Inside the mind of eternal insomniac
  • josk's Blog
  • Shader Development in Leadwerks 3.1
  • 3D Coat : Column game making of
  • Einlander's Blog
  • Ginger George's Blog
  • I have a problem
  • Michael_J's Blog
  • nasamydifol's Blog
  • Digman's Blog
  • noesisGUI
  • SavageDogg38's Blog
  • Built from Ruins
  • Remaining Days
  • test_external_blog
  • The Hunt For Food Blog
  • Crazy Minnow Studio
  • CrazyMinnowStudio
  • Guppy's Blog
  • Playing Online
  • Evayr's Blog
  • DerRidda's Blog
  • Karl's Blog
  • whiterabbit's Blog
  • Tinyboss Games
  • abendkleider's Blog
  • sacguccireplica's Blog
  • Arena
  • Imchasinyou's Blog
  • xtom's Blog
  • Lua is better than you think.
  • mdgunn's Blog
  • Crime Closer
  • lxFirebal69xl's Blog
  • Wedmer's Blog
  • Lockdown, going forward.
  • Pump-Action Captain
  • Igor's Blog
  • Dead Anyway
  • Runenrise and more
  • reepblue's Blog
  • Slippy's Corner
  • LUA Musings
  • severjack's Blog
  • mikeporter's Blog
  • miko93's Blog
  • Megalocerous' Blog
  • lxFirebal69xl's Blog
  • aiaf's Blog
  • Lostghbear's Blog
  • echo $BLOG_NAME > blog_title.tmpl
  • johnadam111's Blog
  • Dwarf Beard
  • burgelkat's Blog
  • Charrua's Blog
  • peterpaul's Blog
  • joshmathews' Blog
  • Martin Kearl's Blog
  • Brutile's blog
  • tipforeveryone's Blog
  • Glushchenko Blog
  • Express Lab Games Blog
  • Blueapples' Blog
  • DooMAGE's Blog
  • Structura devblog
  • UltraEngine - Experiences, add-ons and other Stuff
  • martyj's Blog
  • Dragonfreak's Blog
  • Brutile's Blog
  • assigmenthelp
  • Case Study Assignment Help
  • How to deal with bad grade ?
  • How to deal with bad grade ?
  • GameDev Blog
  • devcjohnson's Blog
  • devcjohnson's Blog
  • THE WHAT? Blog
  • The Demurian Scribe
  • GUI Editor
  • GUI Tutorial
  • noob_shaders
  • The Seventh World
  • Phodex Games Blog
  • Leadwerks VS Source 2
  • Work in Progress - Scifi PBR Media
  • [C++] First Player game start
  • The Blog of Yue
  • Snowboarding Development Blog
  • Ocean: Rendering in Leadwerks 4
  • Game Ready Maps
  • Ultra App Kit (Advanced Custom Widgets)
  • Poking around
  • SALVATIONLAND
  • Blender tutorials
  • Usefull Scripts & Components
  • Thirsty Panther
  • Direct Macro

Forums

  • Software
    • General Discussion
    • Programming
    • Game Artwork
    • Showcase
    • Suggestion Box
    • Bug Reports
  • Addons
    • Extensions & Plugins
    • Components
    • Addon Development
  • Platforms
    • Windows
    • Linux
    • macOS

Product Groups

  • Software

Categories

  • Tutorials
  • Games
  • Work in Progress

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Location

Found 2 results

  1. Hi Guys, I get this error "EXCEPTION_ACCESS_VIOLATION" every time I want to open the tutorial maps. I already re-installed the Microsoft Visual Studio 2013 redistrubutable and OpenAL. Here is a log and my cfg. I would have attached this, but textfiles seemed to be blocked in the forum. Initializing OpenGL4 graphics driver... OpenGL version 400 GLSL version 400 Device: Intel(R) HD Graphics 4000 OpenGL version 400 GLSL version 400 Loading texture "C:/Users/Tommek/Documents/Leadwerks/Projects/MyGame/Materials/Common/bfn.tex"... Loading shader "C:/Users/Tommek/Documents/Leadwerks/Projects/MyGame/Shaders/Editor/terraintool.shader"... Loading shader "C:/Users/Tommek/Documents/Leadwerks/Projects/MyGame/Shaders/Editor/wireframe.shader"... Loading shader "C:/Users/Tommek/Documents/Leadwerks/Projects/MyGame/Shaders/Editor/solid.shader"... Loading shader "C:/Users/Tommek/Documents/Leadwerks/Projects/MyGame/Shaders/Model/default.shader"... Loading shader "C:/Users/Tommek/Documents/Leadwerks/Projects/MyGame/Shaders/Editor/grid.shader"... Loading shader "C:/Users/Tommek/Documents/Leadwerks/Projects/MyGame/Shaders/Lighting/ambientlight.shader"... Loading font "C:/Windows/Fonts/Arial.ttf"... Loading shader "C:/Users/Tommek/Documents/Leadwerks/Projects/MyGame/Shaders/Drawing/drawtext.shader"... Loading shader "C:/Users/Tommek/Documents/Leadwerks/Projects/MyGame/Shaders/Drawing/drawprimitive.shader"... Loading shader "C:/Users/Tommek/Documents/Leadwerks/Projects/MyGame/Shaders/Editor/skybox.shader"... Loading shader "C:/Users/Tommek/Documents/Leadwerks/Projects/MyGame/Shaders/Misc/occlusionquery.shader"... Loading shader "C:/Users/Tommek/Documents/Leadwerks/Projects/MyGame/Shaders/Model/Shadow/shadow.shader"... Loading shader "C:/Users/Tommek/Documents/Leadwerks/Projects/MyGame/Shaders/Lighting/directionallight.shader"... Loading material "C:/Users/Tommek/Documents/Leadwerks/Projects/MyGame/Materials/Icons/directionallight.mat"... Loading shader "C:/Users/Tommek/Documents/Leadwerks/Projects/MyGame/shaders/editor/sprite.shader"... Loading texture "C:/Users/Tommek/Documents/Leadwerks/Projects/MyGame/Materials/Icons/directionallight.tex"... Loading shader "C:/Users/Tommek/Documents/Leadwerks/Projects/MyGame/Shaders/Lighting/directionallight.shader"... Deleting material "C:/Users/Tommek/Documents/Leadwerks/Projects/MyGame/Materials/Icons/directionallight.mat" Deleting shader "C:/Users/Tommek/Documents/Leadwerks/Projects/MyGame/shaders/editor/sprite.shader" Deleting texture "C:/Users/Tommek/Documents/Leadwerks/Projects/MyGame/Materials/Icons/directionallight.tex" Loading material "C:/Users/Tommek/Documents/Leadwerks/Projects/MyGame/Materials/Icons/directionallight.mat"... Loading shader "C:/Users/Tommek/Documents/Leadwerks/Projects/MyGame/shaders/editor/sprite.shader"... Loading texture "C:/Users/Tommek/Documents/Leadwerks/Projects/MyGame/Materials/Icons/directionallight.tex"... Loading material "C:/Users/Tommek/Documents/Leadwerks/Projects/MyGame/materials/concrete/concrete_dirty.mat"... Loading texture "C:/Users/Tommek/Documents/Leadwerks/Projects/MyGame/materials/concrete/concrete_dirty_diff.tex"... Loading texture "C:/Users/Tommek/Documents/Leadwerks/Projects/MyGame/materials/concrete/concrete_dirty_dot3.tex"... Loading texture "C:/Users/Tommek/Documents/Leadwerks/Projects/MyGame/materials/concrete/concrete_dirty_spec.tex"... Loading shader "C:/Users/Tommek/Documents/Leadwerks/Projects/MyGame/Shaders/Model/diffuse+normal+specular.shader"... Loading model "C:/Users/Tommek/Documents/Leadwerks/Projects/MyGame/models/vehicles/pickuptruck.mdl" Loading material "C:/Users/Tommek/Documents/Leadwerks/Projects/MyGame/models/vehicles/truck_black.mat"... Loading shader "C:/Users/Tommek/Documents/Leadwerks/Projects/MyGame/shaders/model/diffuse+normal.shader"... Loading texture "C:/Users/Tommek/Documents/Leadwerks/Projects/MyGame/models/vehicles/truck_black_diff.tex"... Loading texture "C:/Users/Tommek/Documents/Leadwerks/Projects/MyGame/models/vehicles/truck_nmap.tex"... Loading shape "C:/Users/Tommek/Documents/Leadwerks/Projects/MyGame/models/vehicles/pickuptruck.phy..." Loading model "C:/Users/Tommek/Documents/Leadwerks/Projects/MyGame/models/vehicles/tiretruck.mdl" Loading material "C:/Users/Tommek/Documents/Leadwerks/Projects/MyGame/models/vehicles/trucktire.mat"... Loading texture "C:/Urks/Projects/MyGame/models/vehicles/trucktire.mat"... Loading texture "C:/Users/Tommek/Documents/Leadwerks/Projects/MyGame/models/vehicles/trucktire_diff.tex"... Loading texture "C:/Users/Tommek/Documents/Leadwerks/Projects/MyGame/models/vehicles/trucktire_nmap.tex"... Loading texture "C:/Users/Tommek/Documents/Leadwerks/Projects/MyGame/models/vehicles/trucktire_spec.tex"... Loading material "C:/Users/Tommek/Documents/Leadwerks/Projects/MyGame/Materials/Icons/camera.mat"... Loading texture "C:/Users/Tommek/Documents/Leadwerks/Projects/MyGame/Materials/Icons/Camera.tex"... autorefreshassets=1 ShowWelcomeScreen=1 autobackenabled=1 TextureLock=1 FileSortMode=1 ShowToolbar=1 autosavepath="Autosave/" mappath="Maps/" assetpath="" autobkstate=0 autobackup=5 projectauthor="" projectcopyright="" defaultprojecttype="Lua" openfilename="" openlastfile=1 playanimation=1 lastactionid=0 projects="" projects31="C:/Users/Tommek/Documents/Leadwerks/Projects/MyGame\MyGame.werk" currentproject="MyGame.werk" currentproject31="MyGame" showmodelhierarchy=1 showviewportsliders=1 warninggiven_entityocclusionculling=0 ViewportPerspectivePanSpeed=1.00000000 ViewportPerspectiveMoveSpeed=0.200000003 ViewportPanSpeed=0.500000000 multisamplemode=2 camerasmoothing=0.500000000 lightquality=1 sandboxmode=1 showinvisiblematerials=1 showcm=1 rendermultisamplemode=4 showconsole=1 tessellationquality=2 modeleditorshowphysics=0 autocollect=0 resetviewportspeed=0 SuppressUppercaseConversion=0 screenshotfile="C:\Users\Tommek\Documents\Leadwerks\Screenshots\screenshot1.jpg" screenshotresolution=3 screenshotwidth=1024 screenshotheight=768 showbrushwidgets=1 UnlockBetaFeatures=0 anisotropicfilter=2.00000000 trilinearfiltermode=1 screenshottitle="My Game" screenshotdescription="I made this with Leadwerks Game Engine!" videotitle="My Game" importimagepath="C:\Users\Tommek\Documents\" videodescription="I made this with Leadwerks Game Engine!" viewportliveupdate=1 fov=70.0000000 IDEFontName="Consolas" IDEFontSize=10 undolevels=100 gutterbackgroundcolor="0.930000007","0.930000007","0.930000007" gutterforegroundcolor="0.500000000","0.500000000","0.500000000" ShowLineNumbers=1 CodeFolding=1 selectioncolor="1.00000000","0.000000000","0.000000000" selectiontabcolor="1.00000000","1.00000000","1.00000000" drawobjectcolor="1.00000000","1.00000000","0.000000000" boundingboxcolor="1.00000000","1.00000000","1.00000000" entityguidecolor="0.000000000","1.00000000","1.00000000" debugmodewarninggiven=0 codeforegroundcolor="0.000000000","0.000000000","0.000000000" codebackgroundcolor="1.00000000","1.00000000","1.00000000" stringcolor="0.500000000","0.000000000","0.000000000" commentcolor="0.000000000","0.500000000","0.000000000" keywordcolor="0.000000000","0.000000000","1.00000000" macrocolor="0.000000000","0.000000000","1.00000000" majorgridlinescolor="0.400000006","0.400000006","0.400000006" minorgridlinescolor="0.300000012","0.300000012","0.300000012" origincolor="1.00000000","1.00000000","1.00000000" codefoldingcolor="0.500000000","0.500000000","0.500000000" MinModelColor="0.500000000","0.250000000","0.000000000" MaxModelColor="1.00000000","0.750000000","0.000000000" MinBrushColor="0.000000000","0.250000000","0.250000000","0.000000000" splashscreenduration=4 MaxBrushColor="0.000000000","0.750000000","0.750000000","0.000000000" projectspath="C:\Users\Tommek\Documents/Leadwerks/Projects" LastAppliedMaterialPath="" lastappliedmaterialfileid=0 SelectionIgnoreHierarchy=0 BackgroundColor="0.250000000","0.250000000","0.250000000","1.00000000" SceneBrowserSplitterOrientation=0 SceneBrowserSplitterPosition=400 vsync=1 vpanely=0 CameraLookSpeed=1.00000000 assetbrowserrecursiveview=1 MaterialEditorModel=0 ViewportGridMajorLines=8 CodeCompletion=1 ShowObjectBar=1 InstantCreate=1 GridSnap=1 View0=0 View1=1 View2=3 View3=2 scriptpath="Scripts/" prefabpath="Prefabs/" DrawPhysics=0 DrawNavigation=0 useglobalcoords=1 RecentFiles="","","","","","","","","","" RecentScriptFiles="","","","","","","","","","" DrawEntityColor="0.000000000","1.00000000","1.00000000","1.00000000" AutoUpdateProperties=1 invertmousezoom=0 leftpanelstate=0 rightpanelstate=1 centerpanelstate=0 leftpanelposition=280 rightpanelposition=327 centerpanelposition=180 rightpaneldockableelements="" centerpaneldockableelements="" leftpaneldockableelements="" undockeddockableelements="" undockeddockableelementsshape="" RealtimeRender=0 ShowStats=1 MinBlockSize=0.00999999978 DisplayBlockSize=1 EditLockAngle=5.00000000 EditTabSize=8 BrushGuideColor="1.00000000","1.00000000","0.000000000","1.00000000" MainWindowShape="171","0","1024","768","0" MainWindowSplitterPosition=330 MainWindowSplitterOrientation=1 ViewportLayout="0","0" MainWindowMode=0 AssetBrowserSplitterPosition=300 AssetBrowserSplitterOrientation=2 AssetBrowserThumbnailSize=6 MaterialEditorSplitterPosition=280 MaterialEditorSplitterOrientation=1 MaterialEditorShape="0","0","600","400" ModelEditorSplitterPosition=200 ModelEditorSplitterOrientation=3 ModelEditorShape="0","0","750","450" TextureEditorSplitterPosition=280 TextureEditorSplitterOrientation=1 TextureEditorShape="0","0","750","450" ShaderEditorSplitterPosition=280 ShaderEditorSplitterOrientation=1 ShaderEditorShape="0","0","0","0" ScriptEditorSplitterPosition=300 ScriptEditorSplitterOrientation=1 ScriptEditorShape="171","0","1024","768" FontEditorShape="0","0","750","450"
  2. As the topic suggests I am wondering whether developing games on this engine will run on all major PC platforms i.e. Windows 8.1 , Ubuntu 14.04, and Mac osx
×
×
  • Create New...