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Rendering a reflective surface


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Hey guys, sorry to bug you again. I'm working on the water rendering in my game, and need some help getting a reflection buffer, one example I saw just renders the scene with a flipped vertical axis on the ModelView matrix, but I can't see how to change that in Leadwerks.


Can someone point me in the right direction, thanks!


The example that I saw: http://ivanleben.blogspot.co.nz/2008/03/water-reflections-with-opengl.html


EDIT: Forgot to mention, I'm using c++

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