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Triangle side of wedge ignores or mangles texture mapping settings


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The triangle side of the wedge csg does not respond properly to texture mapping settings.

 

How to reproduce: 1. Make wedge, 2 Texture it.

 

hbX5CFL.png

 

More Testing:

 

Rotate Wedge 180 degrees, the texture is now uv-mapped backwards:

 

ONevoDl.png

 

Video of some the bugs:

 

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  • 2 weeks later...

Thanks for the video. The first problem only occurs when texture lock is enabled. So I think that will be easy to fix.

 

I can confirm the second problem. It appears that the rotation box input doesn't recognize texture lock mode.

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