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Initial move of a texture-locked prefab shifts texture


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When loading a prefab that was save with the texture lock on, and loading the prefab with texture lock on, the first move of the object will shift the texture.

 

Steps to reproduce:

  1. Turn texture lock on.
  2. Texture object
  3. Save as prefab
  4. Delete object from scene
  5. Load prefab
  6. Move Prefab

Video:

 

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  • 6 months later...

Downloaded latest beta but my csg prefab buildings are still coming into the editor with streaked textures. If I run game they look fine, it's just in the editor. I've tried resaving the prefab but it still happens.

 

post-13640-0-57158400-1423259237_thumb.jpg

 

 

The steps below reproduce the streaky texture problem for me..

 

1) create a csg box

2) Texture it with materials/dirt/dirt01.mat (not sure if it matters which texture)

3) save it as a prefab

4) delete the existing box from the scene

5) drag the saved prefab from scene tree into perspective view

6) rotate it by clicking the Rotate Y button

7) Drag a copy by CTRL+Drag on the red x axis in perspective view

 

The copy should have it's texture streaked horizontally. I think I've gotten the problem by just bringing in a prefab without rotating as well but it's hard to give steps to reproduce.

Check out my games: One More Day / Halloween Pumpkin Run

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I have to decide exactly how I want texture mapping on CSG prefabs to work. It's a design issue and I am not sure yet what the correct behavior should be.

My job is to make tools you love, with the features you want, and performance you can't live without.

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I have to decide exactly how I want texture mapping on CSG prefabs to work. It's a design issue and I am not sure yet what the correct behavior should be.

My job is to make tools you love, with the features you want, and performance you can't live without.

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  • 11 months later...

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