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MetalAZ

About Texture Quality

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What's the trick to improving quality of textures when up close? I noticed on the ground and on models when I get real close the texture is blurry or looks like really low resolution. The screenshot attached is one of the textures that came with Leadwerks. I also tried other textures but had the same problem. I did use the diffuse, normal, and displacement files. Out of curiosity I tried Unity 3D and textures looked great on it up close.

 

I've attached a picture of what I'm referring to. It's one of the included textures (I'm using version 3.2 Indie from Steam).

post-12352-0-87575000-1405284435.jpg

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Yeah. That looks really blurred. I just checked mine which are mostly from cg textures an they look sharp.

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That doesn't look correct, also for terrains you need a normalmap, or you will have black dots.

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That has the normalmap. That's at a scale of 2.0, if I change it to 1.0 the black dots go away but it still looks bad.

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Try turning off texture compression. Also, if you have set the texture loading to deferred or any other that isn't default, it won't load the correct resolution. I've noticed that when I used it with GUI (The crosshair would be blurry)

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He cant turn off the compression without having the source file, just fyi.

 

But that appears to be the issue as i have the source dds files from LE2.5 uncompressed and they look fine close up.

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I increased the graphic quality from the default in the editor settings which helped, at least in the editor and with a different texture. Although it still gets a bit blurred super up close.

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I have noticed the decrease in texture quality on terrain textures also. Must be something in the conversion, or something similar. My terrain textures look high detailed and crisp before importing in LE, but they clearly loose detail/get blurry after import/conversion. I think this should be added to the bug section.

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