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having a scaling issue


want to make it at least 2x bigger but when I do it disappears the playing


Any ideas?

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Is there a way to have this work when there is constant camera switching?

Whenever our player switches from first to third person, or vise versa, or changes camera for cutscenes, it crashes the game with the newest version of the script.

It only does it during a camera switch (we call to destroy our current camera and create a new one)

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Could you not camera switch and instead just snap the camera to the pos/rot it needs to be?

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