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Vote: Requested Features and Improvements

Requested Features and Improvements  

79 members have voted

  1. 1. What is the most important thing Leadwerks needs right now?

    • Additional and corrected/updated documentation, examples and/or tutorials
      11
    • Bugs: concentrate on fixing existing bugs
      3
    • Character controller and navigation: multi-size collision support, automatic obstacle navigation like climbing walls and ladders, 2D support
      4
    • Editor: better controls/interface/keyboard shortcuts, custom folders for scene list, scene camera preview
      5
    • Editor: CSG tools
      6
    • Editor: plugin system/widgets (with possible Editor rewrite)
      3
    • File formats: additional 3d, heightmap and sound support
      0
    • GUI editor, functions and documentation
      4
    • Integration: Substance Designer and/or other programs
      1
    • Lua: expose commands, editor enhancements such as intellisense, auto tab, key shortcuts
      1
    • Models and textures: more Leadwerks-ready animated characters, buildings, nature, props, textures, etc.
      1
    • Networking: built-in with automatic server/client synchronization
      6
    • Physics: vehicle, cloth/hair, additional command support
      4
    • Project management: new and updated projects with option to exclude sample/template files, publishing with package compression and encryption
      1
    • Scenes: speed optimizations, vegetation painter, invisibility patch, infinite terrain, decals, LODs
      18
    • Shaders: visual shader editor
      1
    • Visual effects: HDR, SSAO, global illumination, reflection, motion blur, atmosphere, color grading
      1
    • Water: ocean, lake, puddle, river, stream, buoyancy
      9
  2. 2. What is the second most important thing Leadwerks needs right now?

    • Additional and corrected/updated documentation, examples and/or tutorials
      4
    • Bugs: concentrate on fixing existing bugs
      10
    • Character controller and navigation: multi-size collision support, automatic obstacle navigation like climbing walls and ladders, 2D support
      4
    • Editor: better controls/interface/keyboard shortcuts, custom folders for scene list, scene camera preview
      2
    • Editor: CSG tools
      5
    • Editor: plugin system/widgets (with possible Editor rewrite)
      2
    • File formats: additional 3d, heightmap and sound support
      2
    • GUI editor, functions and documentation
      9
    • Integration: Substance Designer and/or other programs
      0
    • Lua: expose commands, editor enhancements such as intellisense, auto tab, key shortcuts
      0
    • Models and textures: more Leadwerks-ready animated characters, buildings, nature, props, textures, etc.
      1
    • Networking: built-in with automatic server/client synchronization
      7
    • Physics: vehicle, cloth/hair, additional command support
      2
    • Project management: new and updated projects with option to exclude sample/template files, publishing with package compression and encryption
      3
    • Scenes: speed optimizations, vegetation painter, invisibility patch, infinite terrain, decals, LODs
      11
    • Shaders: visual shader editor
      2
    • Visual effects: HDR, SSAO, global illumination, reflection, motion blur, atmosphere, color grading
      7
    • Water: ocean, lake, puddle, river, stream, buoyancy
      8
  3. 3. What is the third most important thing Leadwerks needs right now?

    • Additional and corrected/updated documentation, examples and/or tutorials
      2
    • Bugs: concentrate on fixing existing bugs
      4
    • Character controller and navigation: multi-size collision support, automatic obstacle navigation like climbing walls and ladders, 2D support
      5
    • Editor: better controls/interface/keyboard shortcuts, custom folders for scene list, scene camera preview
      3
    • Editor: CSG tools
      5
    • Editor: plugin system/widgets (with possible Editor rewrite)
      1
    • File formats: additional 3d, heightmap and sound support
      0
    • GUI editor, functions and documentation
      8
    • Integration: Substance Designer and/or other programs
      2
    • Lua: expose commands, editor enhancements such as intellisense, auto tab, key shortcuts
      4
    • Models and textures: more Leadwerks-ready animated characters, buildings, nature, props, textures, etc.
      1
    • Networking: built-in with automatic server/client synchronization
      2
    • Physics: vehicle, cloth/hair, additional command support
      2
    • Project management: new and updated projects with option to exclude sample/template files, publishing with package compression and encryption
      3
    • Scenes: speed optimizations, vegetation painter, invisibility patch, infinite terrain, decals, LODs
      11
    • Shaders: visual shader editor
      3
    • Visual effects: HDR, SSAO, global illumination, reflection, motion blur, atmosphere, color grading
      6
    • Water: ocean, lake, puddle, river, stream, buoyancy
      17


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I've reviewed all of the posts in the original thread and created a poll based on everyone's suggestions. Please vote for your 3 most important requested features and improvements.

 

Thank you.

 

 

Edit: I found the vote results interesting and in large part as expected. Most people seem to be interested in being able to do more with their scenes, including outdoor maps.

 

post-368-0-71335600-1410275069_thumb.gif

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Thanks. I'd really love a large turnout as well, whether you've used the engine for years and come across some challenges or you've just switched from another engine and are missing some features you've used before, or even brand new users whose projects would be helped by the above.

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1. Scenes: speed optimizations, vegetation painter, invisibility patch, infinite terrain, decals, LODs

2. Shaders: visual shader editor

3. Networking: built-in with automatic server/client synchronization

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No, he didn't said anything regarding this but it would show him what features the community would like best and maybe it would influence his decisions.

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Is this a thing? Like, did Josh say he would consider this?

 

"It's always possible for something to sound like a good idea, but I don't know how well it will work before I actually implement." (Josh here)

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Nice this is like Goblinworks Crowdforging for Pathfinder Online where backers decide what features get priority.

 

For intergration I would love to see some work done for Daz, as their character models, props, scenes are well done and they have gaming licences available for using Daz Content.

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Woah. I've never even heard of Daz before but those are nice models. Thank you for that link!

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Is this a thing? Like, did Josh say he would consider this?

 

No. This started simply from my curiosity about two things:

 

1. What does the community want to see in Leadwerks? Does it match what I want?

2. Does Josh want from Leadwerks what the community wants? Will we see any of the most desired features this year or early next?

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The problem with this is that it has 24 votes and most other things like this don't get more than 50 some votes. It would seem the majority of the people who own LE don't interact with much on the forums so the sample size we always get from forums is so small. I wish more people would interact but for some reason they don't.

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For intergration I would love to see some work done for Daz, as their character models, props, scenes are well done and they have gaming licences available for using Daz Content.

I think the (indie) gaming license for their models costs $500, and then you also need to pay for the models. Also, keep in mind that their character models are fairly high poly (30K is a minimum, i think).

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It would seem the majority of the people who own LE don't interact with much on the forums so the sample size we always get from forums is so small. I wish more people would interact but for some reason they don't.

I've noticed the same thing. There are FAR more Leadwerks users than the forum activity indicates. But they're still using the software, and the SciFi Model Pack sold extremely well.

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I find it hard to understand how you can buy he software and then not use the forum on a regualar basis.

This kind of poll is good fun and Josh may pick up some ideas but I hope he mainly continues with his existing plans. AND I am pretty sure he will.

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And what makes you think that some of these aren't already in Josh's unannounced plans? smile.png In fact he already announced more models coming and showed sincere interest in the CSG tools, at least.

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I am noticing that the Shader editor vote is not getting much love in all three categories. The community would really benifit from that if it was implemented. Same with GUI editor.

 

Just saying :)

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I find it hard to understand how you can buy he software and then not use the forum on a regualar basis.

This kind of poll is good fun and Josh may pick up some ideas but I hope he mainly continues with his existing plans. AND I am pretty sure he will.

 

I guess some people buy the software and then either don't find it easy to use, or that they can't get it to do what they want. Then they move onto something else.

 

I know I have a couple of modelling programes that may never be used again :)

 

 

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I think that some of these features/improvements should be standard, not voted for. Things like speed optimization, vegetation painting, water, bug fixing, editor improvements are beneficial/needed for everyone (or at least, the majority tongue.png ).

 

The other features/improvements are also needed or very helpfull, but maybe Josh can concentrate on the standard ones, and a couple of the others, and let a third party work on others, or maybe another kickstarter?

 

Anyways, it's just a suggestion. wink.png

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Woah. I've never even heard of Daz before but those are nice models. Thank you for that link!

 

So you can see why I would also like it if Leadwerks is able to use/intergrate Daz genesis (1 and 2) characters natively or in a separate model/render path as the Daz genesis bases are powerful and well made.

Daz Indie Dev licenses are $500, but the quality and quantity make it worth it.

 

also

 

When Networking is done,

I would like it, so that when we publish a game (not workshop publish) that it can have a simple level editor that only uses in-game assets/entitites, ... etc to increase that game's community as well as the leadwerks community.

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Yeah. I think the need for programming puts some people off.

 

I see that fixing existing bugs is well supported. For me getting bug fix updates more often for standalone would have been worth voting for.

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