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Display issues in Textured + Lighting


MoustafaChamli
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When I apply a material to one of the imported models, the models stop being displayed in the Textured+Lighting render mode.

 

I've tried this on my own machine and one of my colleague's, and the issue is reproducible.

 

Additionally, it would seem any characters that have a face rig get deformed when in Textured+Lightning render.

 

Is threre any reason why this might happen?

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Correction: The Leadwerks exporter does get the animations. From what I can tell, the model exports just fine. It's the moment any textures are applied, whether they were the correct ones we made, or ones available from the engine, bits of the character would fail to display, or the face will distort.

 

Here'a screenshot with lighting enabled: http://studioslune.com/wp-content/uploads/2014/09/screenshot14.jpg

 

Here's one without: http://studioslune.com/wp-content/uploads/2014/09/screenshot15.jpg

 

Any ideas?

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