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afecelis

[SOLVED] C++ codeblocks project build error

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Hi guys,

 

When trying to build the default project created I get the following errors:

-------------- Build: Release in borrate (compiler: GNU GCC Compiler)---------------
g++ -o ../../borrate ../../Source/App.o ../../Source/main.o -s ""/home/afecelis/.steam/steam/SteamApps/common/Leadwerks Game Engine"/Library/Linux/Release/Leadwerks.a" -lopenal -lGL -lGLU ""/home/afecelis/.steam/steam/SteamApps/common/Leadwerks Game Engine"/Library/Linux/libluajit.a" ../../libsteam_api.so -lX11 -lpthread
g++: error: /home/afecelis/.steam/steam/SteamApps/common/Leadwerks: No such file or directory
g++: error: Game: No such file or directory
g++: error: Engine/Library/Linux/Release/Leadwerks.a: No such file or directory
g++: error: /home/afecelis/.steam/steam/SteamApps/common/Leadwerks: No such file or directory
g++: error: Game: No such file or directory
g++: error: Engine/Library/Linux/libluajit.a: No such file or directory
Process terminated with status 1 (0 minute(s), 0 second(s))
6 error(s), 0 warning(s) (0 minute(s), 0 second(s))

I don't know if it has to do with Leadwerk's folder being called "Leadwerks Game Engine" and not "Leadwerks" only?

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I had to change the default installation location to "Leadwerks Game Engine" because the compiler can't handle spaces in path names. However, this does not affect existing installations of the program.

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Is your installation folder "Leadwerks Game Engine"? If so, uninstall Leadwerks and reinstall it. It will just read your existing config file, so this won't mess up any of your projects or anything.

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It's downloading the DLC for you - there is unfortunately not much indication of this, if you just wait a little while it should finish downloading and resume working normally

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