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Physics shapes for imported models


CrazyM
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I have created a small building model in blender and included a very low polly version of it for use as a physics shape, but I can't figure out how to make a physics shape out of it in Leadwerks. [save as Shape] is greyed out in the scene browser when I try to right click on the mesh.

 

Any help is appreciated,

Mike

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I watched Josh's video importing the monster truck to have the shapes automatically generated, but I wasn't sure how that would work in blender since you can't have multiple items with the same name in blender. Unless Leadwerks is just ignoring iterative numbers after the [Collision] name.

 

I got this working using the above method, mostly just because I wanted to understand it a bit better, but I'll also try it the other way just to test the result.

 

Thanks!

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