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EricPrince811

Custom Mesh Character Lags

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Ok so I have a mesh character that I modified so it has as few vertex's as possible to make sure the engine doesnt over load. But when I use it as a character controller the fps goes to ****. If i am not using it as a controller it seems fine.

The character is bone rigged, has 10 prims

5 spheres

5 custom mesh

all are on low poly as possible

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Ive found by generating and applying the poly mesh to a character to prevent them from coming through walls and fences, I get HUGE amounts of lag. Is this what you are doing? Currently, my characters kick my butt and run through me :)

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