Jump to content

Custom Mesh Character Lags

Recommended Posts

Ok so I have a mesh character that I modified so it has as few vertex's as possible to make sure the engine doesnt over load. But when I use it as a character controller the fps goes to ****. If i am not using it as a controller it seems fine.

The character is bone rigged, has 10 prims

5 spheres

5 custom mesh

all are on low poly as possible

Share this post

Link to post

Ive found by generating and applying the poly mesh to a character to prevent them from coming through walls and fences, I get HUGE amounts of lag. Is this what you are doing? Currently, my characters kick my butt and run through me :)

Share this post

Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...