Jump to content

Can i import assets for use in a C++ proyect without ever using the Leadwerks editor?


danieru
 Share

Recommended Posts

Since the editor has bugs in the Model Editor, the Material Editor and the Texture Editor (at least in GNU/Linux). It's hard for me to figure out how get my own models into leadwerks.

 

So i was curios if i can import models with any other tool like blender and make a playable game with just the Leadwerks C++ api.

Link to comment
Share on other sites

The tools folder actually contains a lot of command-line file converters the editor silently calls. I think most of these will work just by specifying the file path in the command line.

My job is to make tools you love, with the features you want, and performance you can't live without.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...