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Jon Blow on building a new programming language for games


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Jon Blow - The guy behind Braid and The Witness


Good stuff, he has good points (2 hour long but very interesting):



The video is not about a new game scripting language ... it is about creating a system programming language level language like C++ etc. that targets game development.

Edited by codeape
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Been watching this a little at a time. I'd love for a language to not have headers/include guards/circular dependencies/etc, though I can't imagine how that would work.


Rust have no separate declarations or header files and Rust is a system programming language.

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