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Jon Blow on building a new programming language for games


codeape

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Jon Blow - The guy behind Braid and The Witness

 

Good stuff, he has good points (2 hour long but very interesting):

http://www.gamasutra.com/view/news/226070/Video_Jon_Blow_on_building_a_new_programming_language_for_games.php

 

The video is not about a new game scripting language ... it is about creating a system programming language level language like C++ etc. that targets game development.

Edited by codeape
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Been watching this a little at a time. I'd love for a language to not have headers/include guards/circular dependencies/etc, though I can't imagine how that would work.

 

Rust have no separate declarations or header files and Rust is a system programming language.

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