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My art stuff


Fredrik Hansson
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here is a little something i have been working on for a few days just to cure some boredom might use him later.

i do plan on making a lowpoly version and seeing how to best do the skin so it looks good without any specific skin shader.

newhead09.th.jpg

 

and heres something i plan on sharing once i can get rid of the collision issues i seem to be having with it

chairleadwerks.th.jpg

and finally some of the stuff i have moved into the engine for my game still have to animate the alien there but im going to wait untill blender 2.5 can export proper fbx files

stuffn.th.jpg

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thanks guys :)

 

now i just finished my "lowpoly" for the head at 3007tris and a 2048 normal+diffuse map and rendered in the editor using just 2 lights

maybe a bit on the higher end for how many triangles for just a head but i guess it depends on the final target way to much for the game im making but this was just for fun anyway and i have been a bit curious on how to do facial rigs so might give that a try after i finish the texture the hair is just a single color and the eyebrows are a bit to strong as they are right now.

newhead10.th.jpg

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  • 2 weeks later...

Very nice. I'm doing something VERY similar right now, but using Unity3D at the moment as I'm a lot more productive with it's tools. Once I have gameplay nailed down and debugged I'll work on porting it over to LE for the improved visual quality....not looking forward to that too much, going to be a huge pain setting up ragdolls and other physics stuff w/o a visual editor, but I may be able to just take dimensions and coordinates from Unity and plug them into LE. At least that's what I'm hoping.

Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX

ZBrush - Blender

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heres a quick video of how far i have gotten in the code section of my game so far

 

 

Looks great Fredrik :) reminds me I have the last part of shadowgrounds survivor to finish ....

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

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Yep, I do like that :)

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

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