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Does Rakknet work with lua?


wburton72
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Is it also possible for the LE Standard users to add the raknet code inside the main.cpp or app.cpp and debug to use within a lua game ?

 

of course - but you will still need to export "handles" for lua to pull at

System:

Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k

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So what would Rick charge to flattened the RakNet classes and make it more procedural, and have Functions like: Connect(), Host(), CreateBitStream(), WriteBitStream(), ReadBitStream(), Send(), NetworkLoop(), BindEvent() ?

 

What would a new user need to do ?

 

Would a simple chat program be good example?

 

What limitations might there be?

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I have too much going on at this time. I just don't have the time right now.

 

What I did in the past was to make a C++ DLL where you include the Lua and RakNet source into. Then make some global vars for the RakPeerInterface and such and make C functions that you expose to Lua. Then in lua you load the DLL and start using the functions you made.

 

Sure, but the lack of a textbox in LE means you'd have to make that GUI element first.

 

Can't run in Lua Sandbox mode which I believe is what the Leadwerks game player users.

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