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Dan22's Maya Modelling


Dan22
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My First Ever Decent Model Made!!!!!!!

 

 

Took me around 1hr 30 minutes to make however the results are pretty impressive, still WIP!

 

Carving out the model from scratch:

 

1db7c9c5ba3570ea46f52a07004cea42.png

 

 

e89618891f9c7f3dafdf0294ac6d05ba.png

 

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Adding Normals to the Cleaver:

 

35ed17230181edcba870de620187c3d1.png

 

Quick UVing and Texturing:

 

5dff0d0ea64946478f7f912bcc11d862.png

 

Still in progress, going to post final product once finished but what do you guys think so far? biggrin.png

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Looking pretty good, Dan! Maybe make the dents/cuts in the blade less deep, add more carves and dents to the handgrip, and make the metal more shiny. But, really great looking model! Nice job! smile.png

 

ZBrush 4R7 64-bit - 3DCoat 4.5 BETA 12 - Fl Studio 12 64Bit - LE 3.2 Indie version - Truespace 7 - Blender 2.71 - iClone 5.51 Pro - iClone 3DXChange 5.51 pipeline - Kontakt 5 - Bryce 7 - UU3D Pro - Substance Designer/Painter - Shadermap 3 - PaintShop Photo Pro X7 - Hexagon - Audacity - Gimp 2.8 - Vue 2015 - Reaktor 5 - Guitar Rig 5 - Bitmap2Material 3

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Got some time to model today and yesterday and I also did some nice renders for you guys!

Cleaver Ambient Occlusion Render (3DS Max):

6d4e4941e1856ee6cb21cd0a8c32c704.png

 

"Look Behind" Spelling Blocks:

 

9f0adc8d8f3e29ef047be395001f5ae9.png

 

Old Wrench:

 

e1e4cf1f244ccfebed559f4333a7e76d.png

 

Wrench Ambient Occlusion Render (3DS Max):

 

d5f26d54f56ce46123d99868d2aaafa0.png

 

 

Been Learning how to make nice renders of my models in 3DS Max (Since I dont have the version of maya to do it) and I must say its looking good. What do you guys think?

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Great work, Dan! smile.png

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ZBrush 4R7 64-bit - 3DCoat 4.5 BETA 12 - Fl Studio 12 64Bit - LE 3.2 Indie version - Truespace 7 - Blender 2.71 - iClone 5.51 Pro - iClone 3DXChange 5.51 pipeline - Kontakt 5 - Bryce 7 - UU3D Pro - Substance Designer/Painter - Shadermap 3 - PaintShop Photo Pro X7 - Hexagon - Audacity - Gimp 2.8 - Vue 2015 - Reaktor 5 - Guitar Rig 5 - Bitmap2Material 3

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Awesome work on all of these models!

Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0

Windows 10 Pro | Blender | Paint.NetWorld Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine

 

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  • 1 month later...

Hey guys, been busy with college but learning how to paint my models and make them look abit beter, Heres a simple shield I made:

 

Final Product:

 

000a864b59c6f55af7eb9c1b7423e092.png

 

9a4b94dff9e15c63e4ceaf8ec108dcd7.png

 

Texture (Hand painted by me in Gimp):

 

d05141894d0d3af4ab0f1cb918002218.png

 

 

Also beginning to learn how to draw concept art for my models ect,

 

Sword Concept Art (I will be making this soon):

 

deea0e0a83aeb691184f177ad9fc31cb.png

 

 

Thanks again for reading! More updates soon and let me know what you think!

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  • 1 month later...

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