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Evil Resident

Texturing brushes

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Good day everyone

 

Say I have a common wall between two rooms and each corresponding face have a defferent texture. Is there a way to apply one texture to a face and another texture for the other face of a brush? Or I just make two brushes (one for each room) like i'm doing right now? Or should I model these two texture walls in Blender? I'm asking because I was thinking about the number of assets I putting in my game and trying to keep it low.

 

Thanks

 

Ok sorry, I've found my answer rolleyes.gif. I thinck it was too simple.

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