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Object group scaling problem


monotonic
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Hi All,

 

I have a door frame and door model that I'm creating a prefab from. Both the door and frame models are larger than required, so inside the editor I dragged both objects into my world and applied a scaling factor to them. Then I dragged the door into the frame group, this all worked fine.

 

However, when I attached the swinging door script to the door and activate it in game, the door goes back to the original scaling factor.

 

I can solve this by scaling the models and reimporting them, but is this a bug because surely it obey the scaling factor as seen the in the WYSIWYG editor?

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