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Script --Vec Arguments not parsing properly


randomkeyhits
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When I use --Vec2/3/4 for script arguments (I want nice neat input tables) the default value of the first element is always over-ridden and set to 0.0

 

Script.TestThis = { 1.0, 2.0, 3.0, 4.0 } -- Vec4 "testing"

 

Will offer up 0.0 2.0 3.0 and 4.0 as the default values.

 

Same behaviour with Vec2 and Vec3

content over form, game play over all.

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Yes, that works.

 

I need more scripting practise....

 

edit : more than I realised.

 

I've this at the start of the code

 

-- create the zoom array

Script.Steps = {}

Script.Steps[1] = Vec4(1.0, 45.0, -30.0, 10.0 ) --Vec4 "Zoom 01"

Script.Steps[2] = Vec4(2.0, 45.0, -30.0, 10.0 ) --Vec4 "Zoom 02"

Script.Steps[3] = Vec4(3.0, 45.0, -30.0, 10.0 ) --Vec4 "Zoom 03"

Script.Steps[4] = Vec4(4.0, 45.0, -30.0, 10.0 ) --Vec4 "Zoom 04"

.....

 

When I read the results later in the script

 local distance = self.Steps[offset].x

 

no matter what I set the args to in the panel it always gives me the preset values.

content over form, game play over all.

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  • 2 weeks later...

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