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YouGroove

Droid planet

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Wish I could get my head around using 3DCoat, bought it messed around with it then not used it since... lol

been looking at zbrush videos and yeah not going to bother, I am not artistic at all.. lol

 

Your assets look great by the way

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3D coat is so easy.

What would you want to model with it ? Assets ? characters ?

 

 

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New droids

wip.jpg

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Looks great YG, however imported smoothing looks abit wrong. How do they look with a 35 degree angle normal recalculation?

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Not sure why but I'm getting a "serious sam" vibe from that screenshot

 

maybe cause of the turret's with leg's kinda are like the headless bomber's?

 

just robot's with no arm's and a turret for a head

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Without metal reflections i two options :

- continue making PBR textures for models ( PBR is not planned this year for LE3 but it should come next year as all 3D engines migrating to PBR)

- use stylish graphics

nometal.jpg

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With LE3 updates, i got that shader making LE3 crashing,clicking on a folder that contain that shader made the editor crash, because it load a preview of the material.

 

I have another project idea , less realistic and more stylish graphics. So i'll just reuse the models , bu i will redo the textures stylish. Also the game will be more like indoor rogue like action finally , something very different.

 

EDIT

After re downloading the PBR effect and adding it to a new LE3 project ,i have no more crashes.

 

But it just don't work good on planar faces or with some other colors like brighter ones.

And t's hard to notice on other 3D models, not so good.

pbrfake.jpg

 

 

The shader trying to simulate some metal in LE3 is just really too bad i realize.

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I realized these days i was expecting too much for a new game, some raycast bugs , performance drops with spotlights and performance drop when many entities are in gameplay, or material effect i made not good finally , i was expecting LE3 to go further, i forgot it's not thousand people making it, things will come , but it will take time.

 

The best use of LE3 is not trying to mimik other engines graphics or frame rate like Crysis , but instead using it in a clever design and gameplay keeping the game running smooth and fast ( less lights, simple AI and spawn system etc ... ).

 

Like i said we'll see where this game projects goes, even if it fails or would not finish i'm ok with that.

It's better to go slowly and not put any goal pressure.

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Complete AI is working with player health management

gameplay.jpg

Finished animated Turret turning to the player and making damage

turret_AI.jpg

Next is adding sounds and good effects.

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