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Flowgraph Editor. Triggers vanishing when loading map.


Tugger
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So I've been trying to use this software but I've been encountering this very frustrating bug that I can't figure out. Admittedly, my experience with scripting and game editing is very limited so it is likely I've just missed something.

 

I tried to attach a video of the bug, but the forum won't let me. I'll post it on youtube instead and leave a link. Any help would be greatly appreciated.

 

 

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did it happens also if u restart engine/steam/pc?

PC : Win 10 Pro 64 Bit , 4x cores ~2 GHz , 8 GB RAM , AMD R7 265

2D : Photoline , Zooner Photo Studio 13 , Art Rage Studio 3.5.4 , Ashampoo Snap 7 , ...

3D : Shade 15 Basic , Carrara 8.5 & DAZ Studio 4.8 , Cheetah 3D 6.3.2 , Via Cad 8

Music : Samplitude Music Studio , Music Creator 7

IDE : Leadwerks Engine 3.x , Unity 5.x , (Unreal 4.8.x) , AGK v2.x , Construct 2 , (Clickteam Fusion 2.5) , ShiVa 1.9 , Game Maker Studio , MS Visual Studio .Net , Android Studio , Monkey , ...

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at windows sent to zip context menu over folder.

i u open the zip u can also remove files there (if it is too big) i believe.

use google drive web front end, its free, click at google at this 9 small rects icon, then drive.

u can share folder/files with a linku get there.

PC : Win 10 Pro 64 Bit , 4x cores ~2 GHz , 8 GB RAM , AMD R7 265

2D : Photoline , Zooner Photo Studio 13 , Art Rage Studio 3.5.4 , Ashampoo Snap 7 , ...

3D : Shade 15 Basic , Carrara 8.5 & DAZ Studio 4.8 , Cheetah 3D 6.3.2 , Via Cad 8

Music : Samplitude Music Studio , Music Creator 7

IDE : Leadwerks Engine 3.x , Unity 5.x , (Unreal 4.8.x) , AGK v2.x , Construct 2 , (Clickteam Fusion 2.5) , ShiVa 1.9 , Game Maker Studio , MS Visual Studio .Net , Android Studio , Monkey , ...

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Instead of posting all my files, I just recreated the bug on a new map. This fix does sound like what I was having trouble with. The unchanged prefabs don't stick but anything I make myself or change from a fab sticks around.

 

The basic work around has been to set the prefabs mass to 9.0 just so it stops recognizing it as a prefab. Seems to be working.

 

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  • 5 weeks later...

I believe this has been fixed and does not require workarounds. I cannot investigate it further without an example map to test.

My job is to make tools you love, with the features you want, and performance you can't live without.

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