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Productivity Booster Pack


Michael Betke
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I made a small video - turned out crappy and got cut off at 7 mins...anyway it shows some small improvements for artists and other people using the editor a lot.

 

http://www.michaelbetke.net/LE_improvements_compressed.avi

 

The last two minutes which were cut off were about:

 

- painting several vegetation layers at once.

- Having sliders to adjust bloom, HDR, godrays and ssao like the filter slider, shown with an exsample. Would enable the artist to adjust these settings in a specific environment like using more SSAO to emphasize geometry a bit more or use heavier godrays in a dense forest or more bloom/hdr in a desert level and so.. I know it's possible to manipulte the shaders but I think it's a piece of additional artistic freedom to use the post-effects with another setting like on/off.

 

Don't laught about my spoken english. I don't talk a lot english here. :blink:

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Pure3d Visualizations Germany - digital essences

AAA 3D Model Shop specialized on nature and environments

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You made some good points in your Video, moving objects and the expanded object list are two of my pet hates with the Editor as it stands, well that and the lack of an undo button (especially on terrain). Gets a + from me.

Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++

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the expanded object list

 

 

 

yep that does get a little frustrating, especially in a well populated scene.

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