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Navmesh fps drop

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I'm using a single character controller with nothing else on screen except terrain.


At character resting i'm getting around 210fps. As soon as the character moves through the navmesh I'm going down to 160fps. As soon as I stop the character it goes back up to around 210fps.


Is anyone else seeing this issue, by using context:DrawStats(10, 200, true); ? Is this a normal drop or is something possibly wrong. I don't recall getting this kind of drop before.



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