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MrCaveman

Loading ViperScout in Leadwerks 3.3 -> No animations

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Hi all,

 

I'm fairly new to the Leadwerks Engine and i'm having trouble with loading in my Viperscout 3D model I bought after seeing the Youtube video with it driving on terrain in Leadwerks. (DEXSoft games)

 

I am able to load the model with the material applied to it and the model is showing when I run it, but if i double click the model in the Asset browser, there are no animation sequences in the Animation tab. None at all. So all I have now is a static model with no wheels turning etc.

 

Am I missing something? I was under the impression that the model came with animations in it, but now it is more like a static prop for decoration.

 

Thanks a lot!

 

Mark

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That's not the first time , until Josh moves the animated shaders to the same directory as model shader, we'll always have such question from new comers sleep.png

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But I have applied the right animated shaders -> diffuse+normal+specular.shader from the 'Animated' folder (and shadow animated) to the material. I just can't figure out what to do.

What ever I do, it doesn't show any animation track(s). I know what you mean, because I searched this forum before posting.

 

The ViperScout comes with custom shaders (although the files dont have .shader extension) but applying those doesnt work either.

 

The weird thing is that the package comes with a leadwerks.zip with mesh, material and shaders files, but which ever combinations I use, it just never works.

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This has nothing to do with shaders. The tires are physics objects that are controlled by code. The driving around is done with script and is not an animation.

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Ah ok, that explains a lot. I was under the impression that the model had animations within it, either for the tires or the gun on top. Well, I've got a lot of work to do then. Thanks both for replying!

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