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R.E.Z.

How to use *.fx-Shader files (created with the ShaderTool on Steam)

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Hello,

 

I do use *.fx Shader files and try to get them going at my LE-Project.

Got an external Tool, The ShaderTool on Steam.

In the desprition it reads, that the current Version supports LE.

 

How can I use this Effect files?

The Shader-Files I used so far are *.shader Files (Lua based).

 

Got the Standart Version of the LE.

Do I have to install necessaryly a Visual Studio Express to work with these *.fx files?

Or could I run the *.fx-files anyway, also without the Visual Studio.

 

Might someone know an answer?

That would be great.

 

C.U. REZ

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As far as I know, ShaderTool should offer an option to export *.shader-files (don't own it, so can't check). You don't need Visual Studio to work with shaders, you need it to work with C++-files. (Also I wouldn't choose the express-edition of vs but the community-edition, which is free as well.)

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Hello Ma-Shell,

 

thank You for Your answer.smile.png

Am I right...that I have to install f.e. the c++ community-edition?

Without that, the *.fx files wont be taken by the Engine?

 

C.U. R.E.Z.

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No, Leadwerks is not interested in whether or not you have VS installed or not. You should install it though, if you want to edit c++, as it is a great IDE and comes with a compiler. It doesn't have to do anything with shaders.

For the shaders to work, you will have to tell ShaderTool to export a *.shader file.

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Hello,

 

smile.png thanks for the answer.

Just try to get it figured out, how to export this *.shader Files out of ShaderTool.

I was told, that it is possible.

Now I am on working on that.smile.png

 

C.U. R.E.Z.

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How do I export to LeadWerks?

 

BiteTheBytes [developer] 31 Oct @ 1:56pm

 

Hi. Create an OpenGL project. In your new workspace open the context menu (right-click), select Effects and then LeadwerksEffect. Have fun and enjoy ShaderTool smile.png

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