Jump to content

GetPixels() exposed to Lua

Recommended Posts

Yeah that would probably be the ideal, but a quick win or low hanging fruit, or other corporate jargon would be to just expose GetPixels() :)

Link to post

The idea with that is basically an array of char right? Can't you just have that be a table in Lua and do the translation of the table to char* and back? So GetPixel() will return a table that is acting as an array, and SetPixel() takes the lua table as an argument and inside the C++ code it converts that table to char* and calls the C++ version of SetPixel().


It may not be a direct translation from C++ but it can still look like it's working the same way from the users end.

Link to post

I haven't run it either but by the sounds of it they're talking about some sort of visibility meter that knows when you're being lit up by a light source.

Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...