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Model displayed incorrectly


alrusdi
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I can't manage it to be exported correctly from blender... Original .blend file is here

I don't believe in local misconfiguration because i have the same results on 3 different machines with different OSs (Windows and Linux).

Furthermore in final .mdl file everything seems ok, but not in editor.

YouGroove can you please provide me your final .mdl file generated after conversion from fbx? Just want compare it with my variant

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Within some hours, i'm buzzy right now.

But you got some problem, i don' t know if it is Linux related ? Blender export how you do it and what settings you use ? or something with LE3 and your system ?

Did you restarted LE3 and your machine already ? Or re installed LE3 also ?

Stop toying and make games

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You are doing something wrong.

 

I also found that all 3 individual objects didn't had Object appplied Location and Scale , that can make problems also.

 

Here is something that should work :

 

Import the model FBX in BLender and follow these steps :

import.png

 

 

And import the FBX file in LE3 , that's it.

 

 

import2.jpg

 

 

If you need 3 separate objects, just delete each time two objects and apply Location/scale to the last one and just export it as FBX.

And import in LE3 the 3 Fbx files of individual objects.

 

LE3 is very stable with models exported from Blender FBX export.

If it doesn't work , you are doing something wrong , or your computer is possessed by a ghost laugh.png

Stop toying and make games

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I believe applying location and scale is wrong way to do things. But it works, i know.

 

.mdl file format is supports different values of location, rotation and scale for each submodel in hierarchy. My bug report is supposed to show conditions when correct .mdl file can be displayed wrongly in engine and it bug should be fixed to improve quality of engine

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Read my previous posts : got it working without applying Scale and Location also and without joining objects.

A simple FBX export worked.

 

Do you use LE3 Blender plugin exporter ?

 

Otherwise with Blender direct FBX export and LE3 import , there is not bugs.

Something is wrong on what you do or your system or tools have a problem, but all is fine with LE3.

Stop toying and make games

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